136,457 Commits over 4,324 Days - 1.31cph!

12 Days Ago
pt_boat_fixes -> main
12 Days Ago
main -> mountplayersync_ai_bypass
12 Days Ago
Add another query check for native grids. dont set water infos if queries dont find anything
12 Days Ago
Audio chanes for the large creak sounds on modular boats steering
12 Days Ago
Started deleting old menu stuff, moved things around
12 Days Ago
Get rid of a .toarray
12 Days Ago
stone box matrix added, icon updated, prefabs updated
12 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
12 Days Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
12 Days Ago
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12 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
12 Days Ago
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12 Days Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
12 Days Ago
merge from sss_profile_cleanup
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_ITem_desc
13 Days Ago
main -> naval_update
13 Days Ago
merge from naval_update
13 Days Ago
merge from planner_viewmodel_clipping_fix
13 Days Ago
merge from adventcalendar_resetstate
13 Days Ago
merge from rpg_redirect_fix
13 Days Ago
merge from Youtooz_GroundwatchFix
13 Days Ago
merge from TechTreeT2_Muzzlebrakefix
13 Days Ago
merge from BearSkinRug2_Reloaded
13 Days Ago
merge from Xmas_CollisionMesh_Fix
13 Days Ago
merge from building_blocks_skin_and_fixes_dec25
13 Days Ago
merge from YouTooz scientist plushies LOD fix
13 Days Ago
cherrypicking bamboo_shelve_stacking
13 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
13 Days Ago
Merge from main
13 Days Ago
scrap box matrix added, updated icon, prefabs updated
13 Days Ago
supply lightdir/color for water again, adjust texture formats
13 Days Ago
fix double-rendering atmosphere
13 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
13 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
13 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
13 Days Ago
Merge from artist_pack_dlc
13 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
13 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
13 Days Ago
Mark easel_col as r/w
13 Days Ago
Allow repairing cannons
13 Days Ago
pt_boat_turret_fixes -> main
13 Days Ago
- Fix rear turret being able to move outside its clamping bounds
13 Days Ago
Merge from naval_update
13 Days Ago
Server admin UI tab progress
13 Days Ago
merge from artist_pack_dlc -> main
13 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
13 Days Ago
fix interface compiler defines
13 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
13 Days Ago
Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes