139,029 Commits over 4,474 Days - 1.29cph!

11 Months Ago
Changing item category in the workshop menu brings you back to page 1
11 Months Ago
More anchor setup and initial wip anim code.
11 Months Ago
merge from menu_cartbutton_fix
11 Months Ago
Fixed store cart button blocking clicks when the store page is closed while having something in your cart
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
Merge from main
11 Months Ago
merge from translate_error_fix
11 Months Ago
More null checks to avoid item description NREs
11 Months Ago
trawler_A some zfight improvement among mesh decals
11 Months Ago
setting up chainsaw attack anims
11 Months Ago
merge from christmaslight_fix
11 Months Ago
Restored christmas light bulb facing upwards when deployed on the ground
11 Months Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
11 Months Ago
menu_vids -> main
11 Months Ago
More changes to ensure videos dont play on the home page
11 Months Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
11 Months Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
11 Months Ago
linq_optimisations -> main
11 Months Ago
main -> linq_optimisations
11 Months Ago
require hammer for drone pickup to avoid menu issues for now
11 Months Ago
invert IsEmpty flag
11 Months Ago
get storage contents on pickup
11 Months Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
11 Months Ago
Undo of previous CL - too many files snuck in
11 Months Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
11 Months Ago
removed carton box collider, purely visual
11 Months Ago
merge from main
11 Months Ago
switched to fuelsmall loot panel, needs its own really
11 Months Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
11 Months Ago
merge from icelake_barricade_fix2
11 Months Ago
Apply icelake barricade fix on new branch
11 Months Ago
merge from siegeweapon_pulling_fix
11 Months Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
11 Months Ago
merge from tmproemoji_nre_fix
11 Months Ago
Fixed TmProEmojiRedirector NRE
11 Months Ago
Merge from main
11 Months Ago
merge from meta_shift
11 Months Ago
merge from rails_barricade_fix2
11 Months Ago
spike trap deployment pass
11 Months Ago
merge from jungle_storepage_fix
11 Months Ago
Added missing wallpaper to jungle store page
11 Months Ago
Forgot trainyard
11 Months Ago
merge from translate_error_fix
11 Months Ago
Fixed Translate.Get error when converting null strings to Phrase
11 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
11 Months Ago
Cherrypick 129429
11 Months Ago
Add anchor to test save boat
11 Months Ago
merge from naval_update
11 Months Ago
inital spike trap gameplay pass