162,357 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
1 Year Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
1 Year Ago
removed boat planner folder (files are now in planner folder)
1 Year Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
1 Year Ago
Tropical 4 underwater treatment.
1 Year Ago
Tropical 3 underwater treatment.
1 Year Ago
Tropical1 underwater treatment
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
1 Year Ago
Tropical2 underwater treatment.
1 Year Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
1 Year Ago
Offshore spawn stuff
1 Year Ago
Build area must be free of players and entities for dock & edit to work
1 Year Ago
pt_boat_turrets -> naval_update
1 Year Ago
Covered another case ^
1 Year Ago
Update MustPlaceOnBoat error text
1 Year Ago
Can't try to fire whilst reloading
1 Year Ago
Masked out the rear 50 cal turret body animation
1 Year Ago
merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
1 Year Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
1 Year Ago
Moved position of red handle on explosives box to improve clearance with code lock
1 Year Ago
More pivot cleanup
1 Year Ago
Fix another screwed up pivot on the front turret
1 Year Ago
merge from main
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Kayak and DPV can be deployed in deep sea
1 Year Ago
Nest hat reposed
1 Year Ago
Corals
1 Year Ago
Fix slightly off player pivot on front turret
1 Year Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
1 Year Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
1 Year Ago
Bunny hat repose
1 Year Ago
merge from health_info_popup_qol -> main
1 Year Ago
Sapcesuit repose/lods
1 Year Ago
Fix front turret rotation clamping not working properly at offset boat rotations
1 Year Ago
Adding gibs for explosives component box
1 Year Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
1 Year Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
1 Year Ago
Allow tugboat in deep sea
1 Year Ago
Simple sight update, Icon, textures, prefab and materials.
1 Year Ago
merge from naval_update
1 Year Ago
Make sure to clear the deep sea billboard list after killing them
1 Year Ago
Merge from parent
1 Year Ago
Fixed typo on boat building privilege
1 Year Ago
Quick refactor/cleanup
1 Year Ago
Fixed mesh islands not quite blending the same way as their proper terrain parents.
1 Year Ago
space station building skin models and gibs files
1 Year Ago
Merge from parent