162,359 Commits over 4,597 Days - 1.47cph!

1 Year Ago
lumberjack hoodie prefab update
1 Year Ago
Heavy Scientist repose/lods
1 Year Ago
audio changes on the double and single 50cal turrets
1 Year Ago
Add digital ammo counter
1 Year Ago
handmade sight refresh LOD 0 and LODs
1 Year Ago
Rabbit mask repose
1 Year Ago
Merge from naval update
1 Year Ago
painted + bare metal textue variants for explosives component box, plus LODs
1 Year Ago
Ratmask repose
1 Year Ago
ore greybox model
1 Year Ago
marging last stuff from hackweek before I forget
1 Year Ago
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1 Year Ago
wip compile fixes (PC crashed killed my library, still importing to test)
1 Year Ago
Snakemask repose
1 Year Ago
merge from main -> birthday2025
1 Year Ago
merge from boat_building
1 Year Ago
Include Vehicle_Large layer in stability notifications
1 Year Ago
merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Fixed new scientists not applying damage to shields properly
1 Year Ago
updated textures
1 Year Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
1 Year Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
1 Year Ago
UI help info
1 Year Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
1 Year Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
1 Year Ago
Merge from naval_update
1 Year Ago
Remove voice gen plugin
1 Year Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
1 Year Ago
Assign new hazmat to new scientist
1 Year Ago
Merge from radial_context_fix
1 Year Ago
Cherrypick fix from 137044
1 Year Ago
Show block count and limit in boat building UI if a limit is set.
1 Year Ago
Merge from naval_update
1 Year Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
1 Year Ago
Added a new TMP shader that allows a depth offset and custom cull mode
1 Year Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
1 Year Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
1 Year Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
1 Year Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
1 Year Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
1 Year Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
1 Year Ago
Ensure boats dont wander out of protection areas (if they have one)
1 Year Ago
Merge: from main
1 Year Ago
Update to version 1.13.11
1 Year Ago
npc aim refactor first pass
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
naval_update -> turret_head_animations
1 Year Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
1 Year Ago
naval_update -> blueprint_viewmodel