162,357 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
1 Year Ago
Remove some dead code
1 Year Ago
added ambience list and defenirion for PTBoat Stings
1 Year Ago
Bunny ears repose re-commit
1 Year Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
1 Year Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
1 Year Ago
subtract 137213
1 Year Ago
Paintball Gun - update model and bake with fixes
1 Year Ago
Minor fix on heavy scientist hand
1 Year Ago
added creak audio stings to the PTBoat ambience
1 Year Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
1 Year Ago
Bunny Ears repose
1 Year Ago
Disabled wind on tarp_static_blue material
1 Year Ago
Nomad Suit repose/lods
1 Year Ago
Tiger mask repose
1 Year Ago
DragonMask repose
1 Year Ago
added an icon to boat ladder
1 Year Ago
Oxmask repose
1 Year Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
1 Year Ago
Merge from largevehicle_groundwatch
1 Year Ago
Merge from parent
1 Year Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
1 Year Ago
Remove leftover debug message from ElectricWindmill
1 Year Ago
Remove leftover debug message from ElectricWindmill
1 Year Ago
▇ ▍▆▌▄▉▋ ▆▋▉▋▍ ▄▇▆▌▍▅
1 Year Ago
merge from main/naval_update/boat_plank_sounds
1 Year Ago
merge from main/naval_update/boat_wheel_sounds
1 Year Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
1 Year Ago
Triangle fan cells wip
1 Year Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
1 Year Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
Added "Super Chiby" font for balloons, fix references on prefabs
1 Year Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
1 Year Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
1 Year Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
1 Year Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
1 Year Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
1 Year Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
1 Year Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
1 Year Ago
CodeGen
1 Year Ago
Merge from main
1 Year Ago
fuzz tweaks
1 Year Ago
Bandana repose
1 Year Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
1 Year Ago
lumberjack hoodie prefab update
1 Year Ago
Heavy Scientist repose/lods