reporust_rebootcancel

137,869 Commits over 4,505 Days - 1.28cph!

5 Months Ago
Merge from floatingcity_boatshopkeeper_fix
5 Months Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
5 Months Ago
Reapply changes, S2P all floating cities
5 Months Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
5 Months Ago
merge from skinviewer_checkout_fix (compile fix)
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
merge from fix_red_card_room_scientist_invisible
5 Months Ago
merge from fix_scientist_weapon_leak
5 Months Ago
merge from divesite_boat_spawn_fix
5 Months Ago
merge from largeplanter_boats_fix
5 Months Ago
merge from pipes_boat_fix
5 Months Ago
merge from bbq_emission_fix
5 Months Ago
merge from farming_boat_fix
5 Months Ago
merge from floating_city_pb_safezone_fix
5 Months Ago
merge from storepage_boxes_wordingfix
5 Months Ago
merge from skinviewer_checkout_fix
5 Months Ago
merge from connectmodal_removeregion
5 Months Ago
Subscribe to network groups around the player in a chunky circle instead of square
5 Months Ago
Hide region text in connect modal - was a bigger issue than first thought
5 Months Ago
fix compile error
5 Months Ago
easter floorpaper style update
5 Months Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
5 Months Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
5 Months Ago
- Command list - Command button setup - Flex scroll setup
5 Months Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
5 Months Ago
Moved undo button, added short undo history
5 Months Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
5 Months Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
5 Months Ago
Rustige Egg H - Updated icon
5 Months Ago
avoid NRE when enabling indirect instancing
5 Months Ago
Added support for optional vertex color tinting of the detail albedo on the standard shader
5 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
5 Months Ago
Tweaked UGC filtering panel toggle hitboxes
5 Months Ago
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
5 Months Ago
Tweaked item tab button hitboxes
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Furnace workshop effects controls
5 Months Ago
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
5 Months Ago
Updated storage box store page description
5 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
5 Months Ago
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
5 Months Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
5 Months Ago
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
5 Months Ago
Added support for multi-draw mesh motion vectors within the indirect instancing system
5 Months Ago
Initial work on a command list page so we can see all commands natively in game (convars etc)
5 Months Ago
Prepare work on moving navmesh
5 Months Ago
Fix odd history inputs + odd history loading
5 Months Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test