reporust_rebootcancel

127,237 Commits over 4,109 Days - 1.29cph!

28 Days Ago
Bugfix: reset turret's cached visibility when unsetting the target This could cause the turret to think it doesn't have a target, yet has a visible target(unpowering the turret would cause this, for example). It prevents damage reaction. Tests: while the turret was aiming at me, disabled io power cheat. re-enabled - now responds to shots. Spotted another bug though
28 Days Ago
use soft mask instead of uigradient because its poopie
28 Days Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
28 Days Ago
Linking Graffiti pack and video on medieval
28 Days Ago
Nicer fade ramp on store items
28 Days Ago
Change overlay base to use new sliced downwards gradient
28 Days Ago
More store views
28 Days Ago
trying out lerp transition again
28 Days Ago
Merge: from main
28 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
28 Days Ago
Prevent sun banding at twilight.
28 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
28 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
28 Days Ago
configurable horizon buffer
28 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
28 Days Ago
trawler ship hull material vcol blends progress, more uving
28 Days Ago
Even more store work
28 Days Ago
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28 Days Ago
28 Days Ago
performance tuning, cleanup
28 Days Ago
snap_deployables -> main
28 Days Ago
Compile fix
28 Days Ago
Allow rotating with R when wall snapping
28 Days Ago
Cleanup
28 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
28 Days Ago
don't use sort jobs
28 Days Ago
don't use sort jobs
28 Days Ago
Quick and dirty voicelines first pass
28 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
28 Days Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
28 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
28 Days Ago
Lots of store views
28 Days Ago
Added DotRush config to ignore.conf
28 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
28 Days Ago
merge from indirect_instancing
28 Days Ago
fix server build
28 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
28 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
28 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
28 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
28 Days Ago
Revert ProjectSettings.asset
28 Days Ago
Revert ProjectSettings.asset
28 Days Ago
merge from erosion
28 Days Ago
Prepare scientist TTS hooks (for prototyping only)
28 Days Ago
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28 Days Ago
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28 Days Ago
improved m15 pistol admire animation
28 Days Ago
strip light ceiling gibs
28 Days Ago
noise compression, reduce mip distance
28 Days Ago
Add TTS for prototyping