reporust_rebootcancel

137,670 Commits over 4,474 Days - 1.28cph!

12 Months Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
12 Months Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
12 Months Ago
Add some more null checks to BikeVehicleAudio
12 Months Ago
Fix range_terrain_slope collider missing read/write
12 Months Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
12 Months Ago
naval_update -> scientist_rhib
12 Months Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
12 Months Ago
main -> naval_update
12 Months Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
12 Months Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
12 Months Ago
Mark coat_hanger collision meshes as read/write
12 Months Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
12 Months Ago
Prevent fall damage sfx playing when in debug.invis
12 Months Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
12 Months Ago
z data error
12 Months Ago
merge from main
12 Months Ago
properly attach egg to hands during animations
12 Months Ago
main -> new_menu2
12 Months Ago
Fix ban notifications not coming in
12 Months Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
12 Months Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
12 Months Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
12 Months Ago
WIP on farm barge
12 Months Ago
Update protobuf deserialization of navdata
12 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
12 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
12 Months Ago
Fix compile errors
12 Months Ago
Fix query vis job runner not ignoring terrain holes.
12 Months Ago
Chandelier raise/lower interaction priotity logic
12 Months Ago
Rebase on current /main
12 Months Ago
Update: slightly more landscaping Tests: none, trivial changes
12 Months Ago
merge from projectiled_batched_demo_fix
12 Months Ago
merge from background_flickering_fix
12 Months Ago
merge from tutorial_video_fix_2
12 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
12 Months Ago
Revert model importers and materials to the state they have on /main
12 Months Ago
merge from steaminventory_price_fix
12 Months Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)
12 Months Ago
(WIP) SIMD frustum culling implementation
12 Months Ago
merge from vanilla_techtree_fix
12 Months Ago
Update: being brave and replacing an if-continue with an assert Tests: none, read through code to confirm it should hold
12 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
12 Months Ago
reduce the amount of smoke, lower volume of sfx
12 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
12 Months Ago
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12 Months Ago
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12 Months Ago
Merge from /main
12 Months Ago
Merge from ./vram_budget
12 Months Ago
Chandelier progress Prefab tweaks
12 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction