reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

50 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
50 Days Ago
Fix croc spamming turn anim
50 Days Ago
Add some more placeholder audio to croc
50 Days Ago
water mask culling progress
50 Days Ago
Jungle river overrides.
50 Days Ago
merge from fix_deployable_corpse_place_lock -> main
50 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
50 Days Ago
merge from softcore_update
50 Days Ago
merge from softcore_update/deployable_corpse
50 Days Ago
Fixed vending machine gibs not using skins
50 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
50 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
50 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
50 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
50 Days Ago
Added vending machine corpse
50 Days Ago
Enabled GPU instancing.
51 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
51 Days Ago
merge from high_walls_skins
51 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
51 Days Ago
merge from high_walls_skins
51 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
51 Days Ago
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51 Days Ago
merge from high_walls_skins
51 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
51 Days Ago
gantry pipe end flipped variation. updated textures too
51 Days Ago
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51 Days Ago
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51 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
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51 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
51 Days Ago
Merge from parent
51 Days Ago
Layer fix
51 Days Ago
trawler greybox progress
51 Days Ago
Merge from ent_setup
51 Days Ago
Skeleton.Snake fix
51 Days Ago
Some entity tweaks
51 Days Ago
fix compute shader error
51 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
51 Days Ago
Updating skinning on outbreak scientist
51 Days Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
51 Days Ago
merge from main
51 Days Ago
jungle terminals
51 Days Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
51 Days Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
51 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
51 Days Ago
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51 Days Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests