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122,296 Commits over 4,048 Days - 1.26cph!

51 Days Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
51 Days Ago
merge from softcore_update
51 Days Ago
merge from softcore_update/deployable_corpse
51 Days Ago
Compile fix
51 Days Ago
merge from softcore_update/deployable_corpse
51 Days Ago
Fixed corpses not pickable when on an invalid position
51 Days Ago
Update store names
51 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
51 Days Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
51 Days Ago
Fixed legacy furnace corpse colliders Manifest
51 Days Ago
subtract 117690 (skinning changes to outbreak scientists)
51 Days Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
51 Days Ago
Clean: add a comment Tests: none, trivial change
51 Days Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
51 Days Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
51 Days Ago
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51 Days Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
51 Days Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
51 Days Ago
merge from softcore_update
51 Days Ago
merge from main
51 Days Ago
3p blowpipe animation updates
51 Days Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
51 Days Ago
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51 Days Ago
Remove blank line
51 Days Ago
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51 Days Ago
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51 Days Ago
Merge from parent
51 Days Ago
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51 Days Ago
merge from fix_tc_corpse_building_split -> main
51 Days Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
51 Days Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
51 Days Ago
Merge from main
51 Days Ago
Update prefab with new model
51 Days Ago
Kapok tree progress
51 Days Ago
merge from fix_lock_ownerid_debris -> main
51 Days Ago
Fix lock not saving ownerid for deployable debris
51 Days Ago
merge from softcore_update -> main
51 Days Ago
merge from cinematic_export_pipes -> main
51 Days Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
51 Days Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
51 Days Ago
merge from main -> cinematic_export_pipes
51 Days Ago
merge from copy_paste_clientside_fixes -> main
51 Days Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
51 Days Ago
Print out "Pasted 5 entities" in F1 console
51 Days Ago
merge from main -> copy_paste_clientside_fixes
52 Days Ago
merge from softcore_update -> aux2
52 Days Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
52 Days Ago
Fix another NRE from wounding in softcore