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128,894 Commits over 4,232 Days - 1.27cph!

38 Days Ago
subtract 132264 mesh-guide-shader-improvements
38 Days Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
38 Days Ago
Implement cannon reloading animations
38 Days Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
38 Days Ago
added thumb bolt pullback anim to hc revolver shoot anims
38 Days Ago
Floating city S2P, fixes a OOB error with static water catcher
38 Days Ago
Merge from naval_missions
38 Days Ago
Fix compile error
38 Days Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
38 Days Ago
Fix all of the weird rotation issues
38 Days Ago
Swap to quaternions - getting gimbal lock already
38 Days Ago
Stop the turret from flipping the equipped weapon
38 Days Ago
updates to apple visuals and mat settings on model
38 Days Ago
merge from boat_stability
38 Days Ago
compile fix
38 Days Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
38 Days Ago
merge from retrotc_lod_distancefix
38 Days Ago
merge from marker_teleport_reset_fix
38 Days Ago
mereg from boat_stability
38 Days Ago
merge from bed_icon_fix
38 Days Ago
use the same buoyancy sleeping behaviour as tugboat
38 Days Ago
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38 Days Ago
merge from meta_shift
38 Days Ago
merge from mesh-guide-shader-improvements
38 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
38 Days Ago
merge from main
38 Days Ago
merge from deployguidecolourtweaks
38 Days Ago
client guards
38 Days Ago
tweaked neutral guide colours to be more orange
38 Days Ago
reduce anti-beaching accel
38 Days Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
38 Days Ago
blunderbus 3p aim attack anim clip edited
38 Days Ago
tweaking light int and radius, killing shadows
38 Days Ago
Eoka anim updates
38 Days Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
38 Days Ago
merge from deployguidecolourtweaks
38 Days Ago
checking in floating city 2
38 Days Ago
initial lighting pass on security prison barge
38 Days Ago
Merge: from main
38 Days Ago
added prop render script and aligned to old bed icon, re-rendered icon
38 Days Ago
Forgot to hook LOD3 up in prerfab whoops
38 Days Ago
LOD3s for casino elevator
38 Days Ago
Rebase on /main (save 271)
38 Days Ago
Move auth code to PlayerBoat.Auth partial
38 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
38 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
38 Days Ago
deploy guide asset colour and emissive tweaks
38 Days Ago
38 Days Ago
entity, hold type and animation updates for a selection of tool updates
38 Days Ago
initial lighting pass on medical barge