reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

4 Days Ago
Merge from main
4 Days Ago
Protocol++
4 Days Ago
Merge from main
4 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Load monument prefabs if procgen needs to run on the client or server
4 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
4 Days Ago
Mark Rowboat_LOD2 as read/write
4 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
4 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
4 Days Ago
Disable condition on compass
4 Days Ago
Clean up v_compass.anim.controller missing local files
4 Days Ago
Merge from compass
4 Days Ago
Fix resetfogofwar command
4 Days Ago
Mark a bunch more meshes as read/write
4 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
5 Days Ago
merge from new_menu
5 Days Ago
UI_FoilShaderMouseFollow compile fix
5 Days Ago
Compile fix
5 Days Ago
Fixed nre when opening skin viewer while connected to a server
5 Days Ago
merge from new_menu
5 Days Ago
Compile fix
5 Days Ago
merge from new_menu/skin_viewer_merge2
5 Days Ago
Cleaned SkinViewer scene
5 Days Ago
Fix research table snapping issues
5 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
5 Days Ago
Add padding when trying to snap to twig walls
5 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
5 Days Ago
merge from new_menu
5 Days Ago
Removed some assets I don't need for the merge
5 Days Ago
crash at monument distance 800 -> 1200
5 Days Ago
Cleanup
5 Days Ago
main -> new_menu
5 Days Ago
Fixes and polish
5 Days Ago
Revert level manager - ready for merge
5 Days Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
5 Days Ago
merge from new_menu
5 Days Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
5 Days Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
5 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
5 Days Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
5 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
5 Days Ago
Update icon manifest
5 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
5 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
5 Days Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
5 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
5 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
5 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
5 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster