reporust_rebootcancel

136,760 Commits over 4,474 Days - 1.27cph!

2 Years Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
2 Years Ago
Merge BikeFastTurns -> main
2 Years Ago
Fast steering work
2 Years Ago
Changed how fast steering applies
2 Years Ago
Use DriveWheelVelocity to show spin FX visually
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from midi_unsubscribe
2 Years Ago
Control feeling reasonably good
2 Years Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
2 Years Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
2 Years Ago
Merge from io_flooding_fix
2 Years Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
2 Years Ago
Merge from main
2 Years Ago
Merge from car_door_destroy_fixes
2 Years Ago
Working on the feel of burnout mode
2 Years Ago
Merge from kitchen_collider_fixes
2 Years Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
2 Years Ago
Another small fix
2 Years Ago
bleh
2 Years Ago
Fix doubled-up GetModifiedDrag from merge
2 Years Ago
Merge main -> BikeBurnouts
2 Years Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
2 Years Ago
merge from main
2 Years Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
2 Years Ago
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2 Years Ago
network++
2 Years Ago
Lighting backup
2 Years Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
2 Years Ago
Added off variant prefab.
2 Years Ago
Fixed a floater. Lighting prefab backup.
2 Years Ago
Shadow regression fix.
2 Years Ago
Fixed light prefab regression & updated with new features.
2 Years Ago
Progress backup
2 Years Ago
Merged Bikes -> main
2 Years Ago
Fixed DecorAlign issues when incoming rotation is not identity
2 Years Ago
More coastal cliff erosion
2 Years Ago
Progress backup
2 Years Ago
Improve wolf transition to 180 turn, do not turn if the target is still in front
2 Years Ago
divesite block in and plane test assets
2 Years Ago
S2P everything again
2 Years Ago
Fix root motion not properly handling rotation
2 Years Ago
Cliff alignment test scene
2 Years Ago
Updated player_model bind pose
2 Years Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
2 Years Ago
Quick update to WIP ruin blockouts
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
got rid of noisy rotation constraint gizmo
2 Years Ago
adjust origin of clothsim on diver ak VM