193,803 Commits over 4,079 Days - 1.98cph!

8 Days Ago
merge from vendingmachine_onlyoneuser
8 Days Ago
merge from boomerang_createworldmodel_nre
8 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
8 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
8 Days Ago
Scale all damage types rather than bothering with an index
8 Days Ago
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8 Days Ago
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9 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
9 Days Ago
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9 Days Ago
merge from 120739
9 Days Ago
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9 Days Ago
cherrypicking 120722 120723 120725 120736
9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
New autoturret test to cover a recent exploit
10 Days Ago
Compile fix
10 Days Ago
Compile error
10 Days Ago
Cleanup
10 Days Ago
merge from main
10 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
10 Days Ago
Updated RPCFactory
10 Days Ago
merge from main
10 Days Ago
merge from ziggurat_bleedfix
10 Days Ago
merge from computer_station_chat
10 Days Ago
merge from isfullyads_nre_fix
10 Days Ago
merge from fix_crocs_dying_at_jungle_pond
10 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
10 Days Ago
Generation fixes
10 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
10 Days Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
10 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
10 Days Ago
wrong material on bamboo kit
10 Days Ago
View model camera animations for tools and items
10 Days Ago
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10 Days Ago
Protobuf support for sync vars
10 Days Ago
Throw error if too many sync vars are defined
10 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
10 Days Ago
Some fixes for client authoritative queue packing
10 Days Ago
bamboo lod fixes
10 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
10 Days Ago
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10 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
10 Days Ago
merge from building_los_fix
10 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
10 Days Ago
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10 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
10 Days Ago
Merge from indirect_lighting_fixes