194,760 Commits over 4,079 Days - 1.99cph!

60 Days Ago
Fix deploy guide renderer NREs
60 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
60 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
60 Days Ago
Fixed tesla coil visualisation
60 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
60 Days Ago
Update store icon
60 Days Ago
merge from softcore_update
60 Days Ago
main -> range_volumes
60 Days Ago
Fixed corpse repositionning failing
60 Days Ago
import option tweak to watertight hatch spec map
60 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
60 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
60 Days Ago
Merge: from main Tests: none, no conflicts
60 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
60 Days Ago
Fixing skinning for outbreak scientist
60 Days Ago
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60 Days Ago
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60 Days Ago
jungle_update -> aux3
60 Days Ago
boomerang -> jungle_update
60 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
60 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
60 Days Ago
Adobe Wall and Gate setup
60 Days Ago
Fix issue detecting if boomerang has finished its curve
60 Days Ago
Blowpipe animation pass and blend adjustments
60 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
60 Days Ago
merge from monuments_bug_fixes_0325
60 Days Ago
merge
60 Days Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
60 Days Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
60 Days Ago
network++ save++
60 Days Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
60 Days Ago
bread heal over time instead of instant heal
60 Days Ago
softened a crease in canyon_c terrain
60 Days Ago
updated cliff rock position at WTP
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
Made the new corpses immortal
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
2 Months Ago
Merge from parent
2 Months Ago
Parent merge
2 Months Ago
Bed corpse setup
2 Months Ago
Merge from main
2 Months Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
2 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
2 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
2 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
2 Months Ago
Merge from clear_bushes_radius
2 Months Ago
Unsaved