194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
2 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
2 Months Ago
Merge: from main Tests: none, trivial merge
2 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
2 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
2 Months Ago
Dart thickness tweaks
2 Months Ago
merge from main
2 Months Ago
fix rasterization of manually double-sided LOD3s
2 Months Ago
Reduce croc sight range
2 Months Ago
Fix on back orientation
2 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
2 Months Ago
New icon and inventory effects
2 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
2 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
2 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
2 Months Ago
Moved ContainerCorpse file to another folder
2 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
2 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
2 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
2 Months Ago
Random parts setup (material variations)
2 Months Ago
Burst cloth rig on horse costume
2 Months Ago
manifest
2 Months Ago
hinged doors for zigg security gates
2 Months Ago
Remove unneeded logs
2 Months Ago
Fixed client catch prediction (works well!)
2 Months Ago
Workbench 3 corpse ingredients
2 Months Ago
Shockbyte and retro tcs corpse prefabs
2 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
2 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Months Ago
Desal Collision
2 Months Ago
Update for Desal tank collision
2 Months Ago
Compile fixes
2 Months Ago
Increased look at toggle command accuracy
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/bag_changes
2 Months Ago
Added Colliders for Water Treatment Tank
2 Months Ago
Some refactor and allow non-admins to use commands.
2 Months Ago
Desal tank collider update
2 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
2 Months Ago
Merge from main
2 Months Ago
drawcolliders now works in demos
2 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
2 Months Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
2 Months Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
2 Months Ago
cherrypicking 116005 Weapon rack parachute NRE fix
2 Months Ago
zigg scene backup, relinked props to prefabs
2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object