137,949 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
2 Years Ago
bunch of tweaks along the way
2 Years Ago
assets gym scene - end?
2 Years Ago
Cleaned up
2 Years Ago
Smol wall vent nudge.
2 Years Ago
Prefab backup
2 Years Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
2 Years Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
2 Years Ago
merge from attack_heli_mount_fix
2 Years Ago
merge from io_flooding_fix
2 Years Ago
trike wheels lod3 normal fix
2 Years Ago
merge from ping_estimation_fallback
2 Years Ago
merge from fix_runtime_profiling_pooling_warning
2 Years Ago
updated test cloth mat
2 Years Ago
merge from cargo_kill_triggers_fix
2 Years Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
2 Years Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
2 Years Ago
Merge from main
2 Years Ago
Fix player model issues
2 Years Ago
Merge from parent (stomp player_model)
2 Years Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
2 Years Ago
Compile fixes, regenerate PlayerAnimation controller
2 Years Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
2 Years Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
2 Years Ago
Protobuf codegen
2 Years Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
2 Years Ago
Merge from main
2 Years Ago
Merge from gesture_cancel_fix
2 Years Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
2 Years Ago
Fixed horses not being able to pass through holes in terrain
2 Years Ago
Add timer for how long each warmup scene takes to build
2 Years Ago
Merge from main -> protobuf_skip_default_fields
2 Years Ago
Add output scenes path to scene collection prefab
2 Years Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
2 Years Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
2 Years Ago
Delete warmup scenes
2 Years Ago
Update ignore.conf with demos & favorites.cfg
2 Years Ago
Move scenes to an "Output" subfolder
2 Years Ago
Commit empty versions of warmup scenes
2 Years Ago
Merge from main
2 Years Ago
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
2 Years Ago
Recreate warmup scenes
2 Years Ago
Added warmup collection scene "WarmupScenes"
2 Years Ago
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes Add tool to bulk update all warmup scenes with latest version of each prefab - recreate the output scene instead of loading it when running to cut export times in half
2 Years Ago
Slight refactor & comments added
2 Years Ago
Merge from main -> scene_warmup
2 Years Ago
Make SWEP:Think not run before NextAttack in singleplayer This mimics SWEP:Think's behavior in multiplayer. Call TOOL:Holster and Deploy when switching tools clientside This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared. Added 2nd return value to GM:CanArmDupe hook (Community Contribution) Fix util.StringToType "int" erroring with invalid inputs
2 Years Ago
First stage integration