139,576 Commits over 4,505 Days - 1.29cph!

2 Years Ago
merge from travelling_vendor_restock_change
2 Years Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
2 Years Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
2 Years Ago
Fixed motorbike speedometer not working when reversing
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Flame explosive orientation tweak for code review.
2 Years Ago
Napalm fixes.
2 Years Ago
Various post playtest fixes.
2 Years Ago
Fixed fire mode switch sound being replicated
2 Years Ago
Rocket type visual consistency & napalm effect.
2 Years Ago
Merge from main
2 Years Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
2 Years Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
2 Years Ago
Clock config UI wip
2 Years Ago
jackhammer
2 Years Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
2 Years Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
2 Years Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
2 Years Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
2 Years Ago
Added jungle door, window bar blockouts. More wall kit work.
2 Years Ago
seaweed pass
2 Years Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
2 Years Ago
swim forward meta file
2 Years Ago
player update. editing rocket launcher anims to match viewmodel
2 Years Ago
Reduce navmesh draw allocs again
2 Years Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
2 Years Ago
sar set to use rifle locomotion anims
2 Years Ago
spine settings for some entities
2 Years Ago
UpdateLine NRE fix
2 Years Ago
Further optimize navmesh drawing
2 Years Ago
small off by one error
2 Years Ago
Reset stock back to 10 Removed excess logs
2 Years Ago
Attempted travelling vendor 'Advance Path NRE' patch
2 Years Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
2 Years Ago
Optimize navmesh debug view
2 Years Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
2 Years Ago
populated playerAnimation.controller with latest 3p anims
2 Years Ago
merge from swap_keycard_fix
2 Years Ago
Complete client navmesh drawing
2 Years Ago
Make it possible for admins to see the navmesh
2 Years Ago
divesite container update
2 Years Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
2 Years Ago
merge from unique environments to cliffs
2 Years Ago
ue_oasis_c build and level prep
2 Years Ago
Potential SwapKeycard.UpdateAccessLevel fix
2 Years Ago
Baseline, added prefabs
2 Years Ago
.mat missing
2 Years Ago
Compile fix following merge
2 Years Ago
merge from main
2 Years Ago
barnacle_tiling_orange variant