139,576 Commits over 4,505 Days - 1.29cph!

1 Year Ago
merge from tincan_alarm
1 Year Ago
merge from hose_material_fix
1 Year Ago
File org.
1 Year Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
1 Year Ago
Fixed IO hose gray missing material
1 Year Ago
All option menu texts converted to RustText Phrases
1 Year Ago
Phrases
1 Year Ago
Fixed dropdown options not being picked up by phrase updates
1 Year Ago
Started converting options menu legacy and TMP texts to RustText
1 Year Ago
Initial tests at getting the Arabic language to work
1 Year Ago
Added a blank audio source to the Sound script
2 Years Ago
Merge from main
2 Years Ago
Show "Blocked by tree" when blocked by a tree
2 Years Ago
Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request)
2 Years Ago
merge from main
2 Years Ago
merge from subtract_untangles
2 Years Ago
resubtract 102037 DuplicateGUIDFix
2 Years Ago
reapply 102034
2 Years Ago
reapplying 102026 102036 102037
2 Years Ago
Misc fixes to jungle ruin wall kits. First pass tests of ruin rubble props
2 Years Ago
Fixed performance degradation with lots of static props
2 Years Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
2 Years Ago
player update. handcuffs setup and anim set export
2 Years Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
2 Years Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
2 Years Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
2 Years Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
2 Years Ago
merge from radtown redux branch
2 Years Ago
Added convar 'global.disable_clouds' to disable clouds
2 Years Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
2 Years Ago
Merge: from main Tests: ran new unit tests - all green
2 Years Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
2 Years Ago
subtracting 102026 102036 102037 reapplying 102046
2 Years Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
2 Years Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
2 Years Ago
Merge from main
2 Years Ago
Submit navmesh display line material
2 Years Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
2 Years Ago
Merge from main
2 Years Ago
Post merge cleanup
2 Years Ago
Merge from main
2 Years Ago
Fixed screen turning black when spectating a player in third person
2 Years Ago
merge from main
2 Years Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
2 Years Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
2 Years Ago
fixed dangling profiler sample that would stack with following sample regions
2 Years Ago
merge from SidecarEyePos
2 Years Ago
merge from news_flex
2 Years Ago
merge from DuplicateGUIDFix
2 Years Ago
merge from SBToolCupboard