162,143 Commits over 4,597 Days - 1.47cph!

51 Days Ago
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
51 Days Ago
Better flies
51 Days Ago
merge from main
51 Days Ago
merge from steam_bundle
51 Days Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
51 Days Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
51 Days Ago
Hide the spoon in the guide prefab
51 Days Ago
Fix through collider wrong layer, breaking groundwatch
51 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
51 Days Ago
Emptied steambundles.asset
51 Days Ago
S2P ferry terminal, radtown and oil rig
51 Days Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
51 Days Ago
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
Add pose preview for subsystems to help align vendors
51 Days Ago
Phrase tweaks, added debug commands
51 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
51 Days Ago
updated vm and 3p grenade drop anims
51 Days Ago
merge from main
51 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
51 Days Ago
main -> biofuel_generator
51 Days Ago
pool_cue_quality_fix_2 -> main
51 Days Ago
Fix pool cue quality breaking in first person when swapping between different cues
51 Days Ago
Merge from main
51 Days Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
51 Days Ago
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
51 Days Ago
Fix fire arrow sticking onto the 3p bow for other players
51 Days Ago
fire_arrow_3p_fix -> main
51 Days Ago
Warning popup if you're trying to buy something you already own
51 Days Ago
Warning text if you have dupe items in your cart + popup on checkout
51 Days Ago
Codegen
51 Days Ago
51 Days Ago
merge from improved_event_saveloading
51 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
51 Days Ago
Merge from render_pipeline_testing
51 Days Ago
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
51 Days Ago
merge from main
51 Days Ago
Hunting trophy sheep model updated
51 Days Ago
merge from vending_fontsize_fix
51 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
51 Days Ago
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
51 Days Ago
merge from single_door_controller_reskin_fix
51 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
51 Days Ago
merge from main
51 Days Ago
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51 Days Ago
Merge from egg_drop_fix
51 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
51 Days Ago
Hooked up mount/dismount animations for cow
51 Days Ago
Fixed cow using croc protection