157,357 Commits over 4,536 Days - 1.45cph!

2 Months Ago
updated wooden arrow icon
2 Months Ago
Flyover and curve experiment
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
Crash site remains terrain alignment test
2 Months Ago
airfield S2P
2 Months Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
2 Months Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
2 Months Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
2 Months Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
tweaks to stone block materials to make edges more visible
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
2 Months Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
2 Months Ago
Debug log time remaining and phase. Tweaks
2 Months Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
2 Months Ago
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2 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
2 Months Ago
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2 Months Ago
syncvar_ornateframe_initialiser_fix -> main
2 Months Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Months Ago
Merge: from main
2 Months Ago
Merge: from main Random Editor crash seems to be gone on latest
2 Months Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
2 Months Ago
final grid resolution set for rock sculpture
2 Months Ago
Clamp descent seconds so phase 2 is always full
2 Months Ago
wip/test
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Rock sculpting pedestal - LODs
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from main
2 Months Ago
Update recycler offline english string
2 Months Ago
small gizmo and editor command fixes
2 Months Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
2 Months Ago
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2 Months Ago
- Improved red recycler activation feedback - Ran S2P
2 Months Ago
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2 Months Ago
Trajectory debug draw
2 Months Ago
merge from menu_close_blur_fix
2 Months Ago
Alpha fitter tool for automated alpha map processing to replace holes
2 Months Ago
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2 Months Ago
jukebox - updated icon
2 Months Ago
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Rin
2 Months Ago
Merge from satellite_crash
Rin
2 Months Ago
Satellite crash harvest and Satellite crate loot pass
2 Months Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
2 Months Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
2 Months Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
2 Months Ago
merge from PlayerMaintainedMonuments