258,010 Commits over 4,018 Days - 2.68cph!

8 Days Ago
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8 Days Ago
Fixed an issue with converting linear textures to sRGB when creating a readable copy
8 Days Ago
Merge: from erosion Bringing across TerrainMap NativeArray conversion that I need for my batch checks Tests: reran TerrainMap tests
8 Days Ago
Merge: from main Aligning with erosion branch parent CL Tests: none, no conflicts
8 Days Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
8 Days Ago
- increased speed - debug command - codegen
8 Days Ago
Switch to libopenh264 mark h265 codec as obsolete for now
8 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
8 Days Ago
Avoid C# 13 features for now
8 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
8 Days Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
8 Days Ago
- Reduce bounds - Add comments
8 Days Ago
Push the menu scene when loading it
8 Days Ago
Some attack hit 2 effects
8 Days Ago
Setup attack hit 2 properly
8 Days Ago
Can now melee things with the boomerang on left click
8 Days Ago
Re-order recipe list so new teas are next to previous ones
8 Days Ago
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8 Days Ago
Scale extra force based on distance over radius
8 Days Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
8 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
8 Days Ago
InteropString encodes as utf8 instead of ansi Obsolete a bunch of legacy particle stuff Don't add a sound collision layer by default
8 Days Ago
environment AO maps import options changes, material adjustments
8 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
8 Days Ago
Reduced shell case bounce sound duration by 90%
8 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
8 Days Ago
Shotgun: Reduced incremental anim speed a tad
8 Days Ago
Hook up speed_reload for ViewModels, shotgun reload is much snappier now
8 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
8 Days Ago
This isn't needed here
8 Days Ago
Can pass an extra force into damage, you can now rocket jump
8 Days Ago
PlayerController: tweak footsteps, don't play when not moving, don't do a trace Slow down slightly when running up hill Add PlayerController.AirFriction PlayerController: Fix sliding down stairs
8 Days Ago
Update ffmpeg binaries 6.0->7.1 Update ffmpeg 7 incompatible code Reset FFT data on StopPlay
8 Days Ago
Incremental ViewModel reloading, fixes shotgun reloads
8 Days Ago
Crossbow projectile is made more lethal - if we hit a player, instantly kill them, buff explosive damage a bit if we don't hit a player
8 Days Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
8 Days Ago
Doubled crossbow projectile speed
8 Days Ago
Reduced viewmodel inertia
8 Days Ago
Cleaned up moviemaker API, moviemaker.editor needs re-implementing
8 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
8 Days Ago
watertight door hatch col
8 Days Ago
watertight hatch material adjustment
8 Days Ago
Fix resource.ref node thumbs not auto-updating, having broken size https://files.facepunch.com/ziks/2025-03-06/sbox-dev_AZNMKyCLEu.mp4
8 Days Ago
watertight hatch door and frame
8 Days Ago
TerrainMap uses NativeArray instead of managed
8 Days Ago
If map load failed don't try to create entities from it Return empty in AssetBrowserLocation.GetDirectories if the path doesn't exist Stop over-engineering this CallbackBatch problem, print outward stack when an error occurs Remove log in CloudPackageNode
8 Days Ago
Blowpipe idle/ADS update for view model and third person
8 Days Ago
Document ControlWidget.StartEditing better Fix BoolControlWidget toggling on mouse press instead of mouse release Allow dragging Component / GameObject enabled toggle into ActionGraph https://files.facepunch.com/ziks/2025-03-06/sbox-dev_9VgTKcHVBc.mp4
8 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
8 Days Ago
merged from Easter2025 (lets not use this one anymore)