130,685 Commits over 4,232 Days - 1.29cph!

11 Days Ago
Prevent anchor being deployable on finished boats
11 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
11 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
11 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
11 Days Ago
Merge from parent
11 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
11 Days Ago
Fix search not working properly for the vehicles console tab
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Remove Amazon import??? IDE's fault.
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
console_vehicle_ui -> main
11 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
11 Days Ago
Forgot trains - Sorry Bill!
11 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
11 Days Ago
Can detect spawn names via ItemModEntityReference
11 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
12 Days Ago
merge from store_fixes
12 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
12 Days Ago
Make floating city delivery mission non repeatable
12 Days Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
12 Days Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
12 Days Ago
correct units in ToString of GMod_StC and CtS net messages * Now shows bytes correctly Adjust formatting of lua_dumptimers Adjust formatting of `lua_find(_jooks)` output Fixed ACT_HL2MP_SWIM(_IDLE)_PASSIVE having swapped IDs * Fixes swimming animations for the hold type not working correctly weapon_base also retargets ACT_MP_SWIM_IDLE Remove non existent key-values from env_smoketrail in FGD Update weapon_physgun.txt * Remove references to Pistol Refix SMG1 grenade smoke * For some reason the previous hacky fix stopped working, so instead we just make env_smoketrail not add its velocity to its particles, so it works as expected. Fixed SWEP autorefresh integration with spawnmenu Try to handle VTF v7.5 format IDs correct-er
12 Days Ago
Remove leftover debugging logs and restore debug commented out code.
12 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
12 Days Ago
merge fix_tab_issues
12 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
12 Days Ago
Add fail animation hook for fail throwing flares from helis
12 Days Ago
Pants LODs - Male/Female
12 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
12 Days Ago
merge from terrain_potato_disable
12 Days Ago
building_planner_viewmodel -> main
12 Days Ago
Added a mask for the dlc tab
12 Days Ago
PTBoat 50cal turret and loot storage sound changes
12 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
12 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
12 Days Ago
merge from helicopter_flare_balance_pass -> main
12 Days Ago
codegen + protobufs after merge conflict resolution
12 Days Ago
merge from main
12 Days Ago
Manifest
12 Days Ago
Compile fix, codegen
12 Days Ago
change flare entity proto enum to dodge naval update conflicts
12 Days Ago
12 Days Ago
Adding sitting v4 anims
12 Days Ago
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12 Days Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
12 Days Ago
merge from main