141,111 Commits over 4,383 Days - 1.34cph!

10 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
10 Days Ago
generate icon
10 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
10 Days Ago
merge from wakeaiz_tickrate_optim
10 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
10 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
10 Days Ago
Merge from main
10 Days Ago
Cleanup stuff used for testing. Seems okay.
10 Days Ago
Handle missing LastGroundedPosition in cache add/removal
10 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
10 Days Ago
Old fluors.
10 Days Ago
BC - handle null root chain entries and chains that have no nodes
10 Days Ago
merge from bc_null_chain_fix
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
remove debugging ddraw, compiler issue
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Add condition to waterwheel item, retained when picked up
10 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
10 Days Ago
fix missing ! from refactor
10 Days Ago
merge from main
10 Days Ago
replaced single doors with double doors in apartment complex
10 Days Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
10 Days Ago
merge from main
10 Days Ago
manifest
10 Days Ago
4k armoured ladder hatch textures
10 Days Ago
Merge from Main
10 Days Ago
static double door prefab
10 Days Ago
easter grass store icon and square images
10 Days Ago
more wear on the spotlight
10 Days Ago
merge from new_console-ui
10 Days Ago
Codegen
10 Days Ago
merge from new_console-ui
10 Days Ago
Missed a file earlier when fixing the command list inputfield
10 Days Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
10 Days Ago
fixed roof.triangle.down conditional top line wrong prefab link
10 Days Ago
store icon for rattan wallpaper + steam images
10 Days Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
10 Days Ago
Don't hide the asset path paste input when the options are closed.
10 Days Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
10 Days Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
10 Days Ago
top tier hatch HP reapply
10 Days Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
10 Days Ago
Merge from Main
10 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
10 Days Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
10 Days Ago
merge from new_console-ui
10 Days Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
10 Days Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
10 Days Ago
Merge from main
10 Days Ago
Added a mute button to the admin UI player panel Also added current player's position