133,037 Commits over 4,262 Days - 1.30cph!

8 Days Ago
Stop anchor rope always animating
8 Days Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
8 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
8 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
8 Days Ago
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8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
- Flipped puinch (way nicer)
8 Days Ago
Coconut localization.
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
Much better fov punch system - ditch the spring
8 Days Ago
Coconut texture saturation tweak.
8 Days Ago
Coconut setup
8 Days Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
8 Days Ago
- More merge conflicts - Increased FOV punch
8 Days Ago
Deep sea portal partial (again)
8 Days Ago
Allow indirect_instancing.debug to be toggled at runtime
8 Days Ago
50cal_Animations -> pt_boat_turrets
8 Days Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
8 Days Ago
merge from naval_update
8 Days Ago
scientist_boat_ai -> naval_update
8 Days Ago
Compile fix
8 Days Ago
naval_update -> scientist_boat_ai
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
8 Days Ago
Removed default save name from craggy
8 Days Ago
Revert EditorSettings
8 Days Ago
Fixed duplicated deep sea markers
8 Days Ago
pt_boat_turrets -> naval_update
8 Days Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
8 Days Ago
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8 Days Ago
Fix compile error
9 Days Ago
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9 Days Ago
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9 Days Ago
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9 Days Ago
Reset pos/rot after load
9 Days Ago
Remove debug log
9 Days Ago
9 Days Ago
9 Days Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
9 Days Ago
Merge from parent
9 Days Ago
Merge from naval_update
9 Days Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
9 Days Ago
Compile fixes
9 Days Ago
- Add some smoothing to the rear turret
9 Days Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
9 Days Ago
Remove all dock & edit related code
9 Days Ago
Don't play the client tick if no one is home
9 Days Ago
Bring back lerping to 0 when you reload rather than a hard set
9 Days Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
9 Days Ago
Manually play the boat building station deploy effect