135,739 Commits over 4,444 Days - 1.27cph!

10 Days Ago
Further cleanup, boolean gating for lookup creating
10 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
10 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
10 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
10 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
10 Days Ago
Compile fix
10 Days Ago
Cleanup, rewrites
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
10 Days Ago
main -> demo_compatability_layer
10 Days Ago
update_metabolism_network_optimization -> main
10 Days Ago
Code cleanup
10 Days Ago
merge from main
10 Days Ago
Fix SenseComponent.Tick InvalidOperationException
10 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
10 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
10 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
10 Days Ago
large apartment tweaks
10 Days Ago
collapsed blocker update
10 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
10 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
10 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
10 Days Ago
merge from hanging pot plants
10 Days Ago
set dressing progress in floor 5
10 Days Ago
Log warning instead of error when no save file for navmesh is found
10 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
10 Days Ago
Fix compile errors
10 Days Ago
10 Days Ago
merge from main
10 Days Ago
renamed to wip title bar games, rebuilt skins
10 Days Ago
merge from main
10 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
10 Days Ago
update from main
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
set dressing progress in floor 5
10 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
10 Days Ago
Merge from main
10 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
10 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
11 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
11 Days Ago
update SetRenderFunc calls
12 Days Ago
subtract 153677 areacheck_parent_fix
12 Days Ago
cherrypicking 153697
12 Days Ago
merge from spraycan_reskin_refactor
12 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
12 Days Ago
fix for last thrown dart in 2p counting as next players first throw
12 Days Ago
Communal interiors progress / top floor dressing
12 Days Ago
Glass AR - worldmodel