258,105 Commits over 4,018 Days - 2.68cph!

11 Days Ago
Delete GameManager.cs Remove particle editor
11 Days Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
11 Days Ago
merge from fix_copy_paste_global -> main
11 Days Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
11 Days Ago
Fix some apis returning wrong values for not authorized
11 Days Ago
Instead try fixing compile errors by switching to LogWarning() on client
11 Days Ago
Fix compile errors?
11 Days Ago
Leaderboard backup, run #18029
11 Days Ago
merge from premium_servers -> main
11 Days Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
11 Days Ago
rename some ui elements rename pickup to item prevent enemies pushing items too much reroll prefab cleanup redundant methods
11 Days Ago
Merge from crafting_update
11 Days Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
11 Days Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
11 Days Ago
merge from premium-servers-ui-tweaks -> premium_servers
11 Days Ago
Merge from crafting_update
11 Days Ago
Fixed being able to loot locked fridges
11 Days Ago
Hide logging behind `log_premium_status` convar
11 Days Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
11 Days Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
11 Days Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
11 Days Ago
Merge from main
11 Days Ago
bomb prefab bomb fuse particles bomb exploding fix bullet force direction only Units have RepelVelocity player has ExplosionVelocity too
11 Days Ago
Merge from crafting_update
11 Days Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
11 Days Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
11 Days Ago
merge from main -> premium_servers
11 Days Ago
merge from fix_itemodswap_outofrange -> main
11 Days Ago
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode
11 Days Ago
Merge from crafting_update
11 Days Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
11 Days Ago
Fixed spoiled horse meat incorrect despawn time
11 Days Ago
Wrap OnDestroy in WaterCollision to stop NRE's
11 Days Ago
Chicken names no longer appear if streamer mode is on
11 Days Ago
Fixed fridge not lighting up when powered
11 Days Ago
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11 Days Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
11 Days Ago
crafting_update -> main
11 Days Ago
bees -> crafting_update
11 Days Ago
Compile error
11 Days Ago
crafting_update -> main
11 Days Ago
bees -> crafting_update
11 Days Ago
Apply overrides to all bee particles
11 Days Ago
Fixed bee grenade vm not working with vm camera
11 Days Ago
bees -> crafting_update
11 Days Ago
Ensured prevent building isnt a trigger
11 Days Ago
bees -> crafting_update
11 Days Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
11 Days Ago
Can no longer stick the bee grenade
11 Days Ago
Change bee grenade item sfx