258,105 Commits over 4,018 Days - 2.68cph!
Delete GameManager.cs
Remove particle editor
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
merge from fix_copy_paste_global -> main
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
Fix some apis returning wrong values for not authorized
Instead try fixing compile errors by switching to LogWarning() on client
Leaderboard backup, run #
18029
merge from premium_servers -> main
Changed the planter block over to use an entity list object rather than duplicating the list across every planter
Added the small planter to the list, was missing from all planters
rename some ui elements
rename pickup to item
prevent enemies pushing items too much
reroll prefab
cleanup redundant methods
Merge from crafting_update
Fixed errors when a hopper was destroyed or picked up while items were being moved
Items will now drop to the ground as expected
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
merge from premium-servers-ui-tweaks -> premium_servers
Merge from crafting_update
Fixed being able to loot locked fridges
Hide logging behind `log_premium_status` convar
Add PremiumClientCache
- stores last premium result in PlayerPref so it will show last result if web api has issues
- queries web api every 10min to recheck premium status
- switch from convars to check premium to using web api
- add convar `qualify_premium_override` to manually override whether you qualify for premium on the client
- add convar `recheck_premium` to manually refresh premium status
` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active
Both commands now return how many were deleted
Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
bomb prefab
bomb fuse particles
bomb exploding
fix bullet force direction
only Units have RepelVelocity
player has ExplosionVelocity too
Merge from crafting_update
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client
- don't print errors on client since it will cause a kick
- return struct instead of bool so can get the string message we want to reject connection attempt with
merge from main -> premium_servers
merge from fix_itemodswap_outofrange -> main
Fix IndexOutOfRange from prefabs without random weights in ItemModSwap inside primitive gamemode
Merge from crafting_update
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
Fixed spoiled horse meat incorrect despawn time
Wrap OnDestroy in WaterCollision to stop NRE's
Chicken names no longer appear if streamer mode is on
Fixed fridge not lighting up when powered
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Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
Apply overrides to all bee particles
Fixed bee grenade vm not working with vm camera
Ensured prevent building isnt a trigger
- Made bee grenade deployable larger to try and prefvent clipping under ground
- Ensure bee master swarm doesnt immediately appear
- Fix burny bees again (fire effects were set to play on awake)
Can no longer stick the bee grenade
Change bee grenade item sfx