131,016 Commits over 4,232 Days - 1.29cph!

19 Days Ago
Boonie hat repose
19 Days Ago
Merge from parent
19 Days Ago
Remove unncessary vehicle seats/mount point spawning
19 Days Ago
PT Boat collision fix and Fuelbox addition
19 Days Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
19 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
19 Days Ago
GetPlayerBoats can now see boats clientside.
19 Days Ago
Updating 50 cal single rig
19 Days Ago
Front 50cal animation polish pass
19 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
19 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
19 Days Ago
Fix menu player being borked - dont need playables there
19 Days Ago
playables_fixes -> naval_update
19 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
19 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
19 Days Ago
playables_fixes -> naval_update
19 Days Ago
Fix hold poses being screwed
19 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
19 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
19 Days Ago
merge from Halloween_25_Update
19 Days Ago
Possible MapView NRE fix
19 Days Ago
sequential commit on paintball_gun rename
19 Days Ago
added underscores to spaces in paintball_gun work files
20 Days Ago
Beenie hat repose
20 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
20 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
20 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
20 Days Ago
merge from boat_building
20 Days Ago
Merge from parent
20 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
20 Days Ago
Merge from parent
20 Days Ago
Merge from fog_fixes
20 Days Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
20 Days Ago
Fix NRE when spawning deep sea with no cities
20 Days Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
merge from deep_sea/billboards
20 Days Ago
Reduced main island billboard default scale, tweaked fog
20 Days Ago
Added a billboard for the main island when you're in the deep sea
20 Days Ago
scientist_boats_gameplay_2 -> naval_update
20 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
20 Days Ago
Add PT loot spawning
20 Days Ago
merge from naval_update
20 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
20 Days Ago
20 Days Ago
scientist_boats_gameplay_2 -> naval_update
20 Days Ago
Compile fixes
20 Days Ago
Fixed somne bugs with scientist boat oil rig manager
20 Days Ago
Mark TC as static
20 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius