258,105 Commits over 4,018 Days - 2.68cph!
Cleaned up ViewModel file
Fixed natural beehives spawning on fire
Scaled down hud elements they were too big
Reduce twitches in croc anim transitions
Up the amount of maps that'll show by default
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Hack: synthetic test to proc ConcurrentQueue memory runaway
Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix.
Tests: ran the code and checked state of ConcurrentQueue with a debugger
Greatly improved swarm behaviour around fires
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
Look for valid maps on startup
Don't spam winning option check
Global include Microsoft.AspNetCore.Components when compiling
Ignore .user files when publishing
Looks like Player.Controller is sometimes null, try to catch more info as to why
Hook croc belly flop and more aggressive turning and snapping
Set up our GameConfig cvars as GameSettings
Fix blowpipe expecting catapult boulder ammo after merge.
Fix ClothingList regression
Bunch of dart data fixes after merge .
Manifest.
Remove redundant SetAgentPosition
Match croc speeds to anim
merge from bee_hive_protection
Remove velocity calculation for link samples
Automatically calculate agent velocity while traversing links.
Adding new blowpipe idle pose options
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
Add missing end velocity to ladder sample
SBOX-2FDH: Fix NRE when clicking on a compile diagnostic with invalid spans that are not mapped to a file
FixIdentName in Asset returns quietly if the asset isn't set up yet, looking at the code that consumes this, it's intentionally not setting up the asset yet
SBOX-2Z9F: Add missing `SceneEditorSession.Scope()` / `Scene.Push()` calls to editor actions that modify the scene
Should get rid or at least reduce the amount of `OnAwake on X on (Object) failed from Create: Assert: AreEqual Calling awake on X on (Object) but active scene is...` errors
outbreak scientist spray anims re exoprted and holdtype updated
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
fixed the splat mask to sand instead of snow on jungle swamp
jungle swamp unique environment
merge from planter_stacking
merge from fix_ownership_giveall -> main
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command