144,577 Commits over 4,413 Days - 1.37cph!

16 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
16 Days Ago
T2 bench prevent building setup
16 Days Ago
renamed mortar materials to match new naming conventions
16 Days Ago
T1 bench prevent building setup
16 Days Ago
Ignore the full filler, just use the individuals.
16 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
16 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
16 Days Ago
merge from main
16 Days Ago
Fixing dracual cape vertex being skinned to eye lids
16 Days Ago
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16 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
16 Days Ago
Merge from workbench_upgrades
16 Days Ago
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16 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
16 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
16 Days Ago
Merge from parent
16 Days Ago
Mortar animation polish and clip updates
16 Days Ago
updated crypt building skin icon
16 Days Ago
Merge from main
16 Days Ago
merge main -> rust_relay_server
16 Days Ago
Adding low fences LOD0's Updated playground fences
16 Days Ago
Merge from heightmap_bake_fix
16 Days Ago
Merge from main
16 Days Ago
adjusted surplus upgrde position
16 Days Ago
Revert TerrainHeightMap from bad merge
16 Days Ago
merge from main
16 Days Ago
mannifest
16 Days Ago
update from main
16 Days Ago
Merge from main
16 Days Ago
merge from main, will rebuild mainifest
17 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
17 Days Ago
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17 Days Ago
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17 Days Ago
vendingmachine_ui_refresh -> main
17 Days Ago
main -> vendingmachine_ui_refresh
17 Days Ago
Add condiiton and slot support to fake inventory
17 Days Ago
Support skins on collapsed shop view
17 Days Ago
Check skin ID before allowing a purchase
17 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
17 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
17 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
17 Days Ago
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17 Days Ago
Fixed remaining light fixture issues.