258,105 Commits over 4,018 Days - 2.68cph!

11 Days Ago
Cleaned up ViewModel file
11 Days Ago
Get rid of this hack
11 Days Ago
Fixed natural beehives spawning on fire
11 Days Ago
Scaled down hud elements they were too big
11 Days Ago
Reduce twitches in croc anim transitions
11 Days Ago
Up the amount of maps that'll show by default
11 Days Ago
Reduce trigger size
11 Days Ago
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
11 Days Ago
Hack: synthetic test to proc ConcurrentQueue memory runaway Managed to reproduce high memory allocation edge case of ConcurrentQueue. Need to rip it out after applying the fix. Tests: ran the code and checked state of ConcurrentQueue with a debugger
11 Days Ago
Greatly improved swarm behaviour around fires
11 Days Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
11 Days Ago
Test rustigeegg branch
11 Days Ago
Look for valid maps on startup
11 Days Ago
Merge from main
11 Days Ago
Simplify map voting code
11 Days Ago
art updates
11 Days Ago
Don't spam winning option check
11 Days Ago
Global include Microsoft.AspNetCore.Components when compiling Ignore .user files when publishing
11 Days Ago
Looks like Player.Controller is sometimes null, try to catch more info as to why
11 Days Ago
Hook croc belly flop and more aggressive turning and snapping
11 Days Ago
Whoops
11 Days Ago
Set up our GameConfig cvars as GameSettings
11 Days Ago
Fix warnings
11 Days Ago
Fix blowpipe expecting catapult boulder ammo after merge.
11 Days Ago
Fix ClothingList regression
11 Days Ago
Bunch of dart data fixes after merge . Manifest.
11 Days Ago
Remove redundant SetAgentPosition
11 Days Ago
Match croc speeds to anim
11 Days Ago
merge from main
11 Days Ago
merge from bee_hive_protection
11 Days Ago
beehive protection
11 Days Ago
Remove velocity calculation for link samples
11 Days Ago
Automatically calculate agent velocity while traversing links.
11 Days Ago
Adding new blowpipe idle pose options
11 Days Ago
Adding a branch with texture streaming enabled by default in all preset levels in case we want it.
11 Days Ago
Add missing end velocity to ladder sample
11 Days Ago
condenser tank update
11 Days Ago
SBOX-2FDH: Fix NRE when clicking on a compile diagnostic with invalid spans that are not mapped to a file
11 Days Ago
FixIdentName in Asset returns quietly if the asset isn't set up yet, looking at the code that consumes this, it's intentionally not setting up the asset yet
11 Days Ago
SBOX-2Z9F: Add missing `SceneEditorSession.Scope()` / `Scene.Push()` calls to editor actions that modify the scene Should get rid or at least reduce the amount of `OnAwake on X on (Object) failed from Create: Assert: AreEqual Calling awake on X on (Object) but active scene is...` errors
11 Days Ago
Compile fixes
11 Days Ago
outbreak scientist spray anims re exoprted and holdtype updated
11 Days Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
11 Days Ago
Latest attempt
11 Days Ago
fixed the splat mask to sand instead of snow on jungle swamp
11 Days Ago
jungle swamp unique environment
11 Days Ago
merge from planter_stacking
11 Days Ago
Condenser Tank LODS
11 Days Ago
merge from fix_ownership_giveall -> main
11 Days Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command