258,099 Commits over 4,018 Days - 2.68cph!

10 Days Ago
quick cable albedo tweak
10 Days Ago
added cable_a material + cable_ground assets https://files.facepunch.com/jason/1b0411b1/sbox-dev_HkQjOYhBQd.jpg https://sbox.game/facepunch/cablea https://sbox.game/facepunch/cablefloor01 https://sbox.game/facepunch/cablefloor02
10 Days Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
10 Days Ago
Remove development log from nanovdb.grid.cs, loads fine
10 Days Ago
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10 Days Ago
Increased sword damages Added ItemResource.InventoryOrder and assigned for each tool Fix CanExpand check having incorrect logic and added sound for planting seeds Added a ton of foods that can be made in the Cooking Pot. Updated Cooking Recipe logic so they are more like loose requirements
10 Days Ago
Add NavMeshLink.OnLinkEntered / NavMeshLink.OnLinkExited
10 Days Ago
Update M700 so it has new deploy Reduced tracer size
10 Days Ago
crafting_update -> main
10 Days Ago
bees -> crafting_update
10 Days Ago
Removed extra logs
10 Days Ago
Enable shadow fast pass properly, make it use depth_only shader
10 Days Ago
crafting_update -> main
10 Days Ago
bees -> crafting_update
10 Days Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
10 Days Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
10 Days Ago
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10 Days Ago
Account for additional related files for dependencies when we're including source files - should fix uploading source files for clothing resources
10 Days Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
10 Days Ago
Merge from crocodile
10 Days Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
10 Days Ago
Undo: revert ProjectSettings Tests: none, trivial change
10 Days Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
10 Days Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
10 Days Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
10 Days Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
10 Days Ago
Clean: remove the hack test Now that the bug was validated this doesn't serve any purpose Tests: compiled in editor
10 Days Ago
Bugfix/Optim: Don't force ConcurrentQueue to allocate new segments on every push My hack/forced test no longer allocates - now I just need to cover left-over cases of this problem Tests: on Craggy in editor took a snapshot - no more allocs in the forced test area.
10 Days Ago
Merge from parent/merge_from_blowpipe
10 Days Ago
Update AngularJS from 1.1.2 to 1.8.2 (#2190) * Update AngularJS, fix files * Prevent middle-click links breaking menu * Revert "Prevent middle-click links breaking menu" This reverts commit 58db1674d3d4b990a227cd5739c4f436c70c62b7. * Merge garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d Merge "remove unused dependencies" garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d * Clean up ng-click hyperlink handling * Update menuApp.js (Formatting) * Update spawnmenu panels to use 1.8.2 * Delete common.js --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
10 Days Ago
Bloom2 https://files.facepunch.com/sampavlovic/1b2711b1/FGDhgt0i6B.png https://files.facepunch.com/sampavlovic/1b2711b1/zuIstGTQuO.png https://files.facepunch.com/sampavlovic/1b2711b1/sg0ZpXbsVz.png
10 Days Ago
Ensure bee swarms target the closest accepted player, not the first one they find that fits the bill
10 Days Ago
Add more tooltips to loot panels
10 Days Ago
Clean the menu up
10 Days Ago
Add cursor_eye back
10 Days Ago
Hack: improved the runaway test Now I can see it via server profiler - ~90KB across 192 allocs for 192 packets Tests: Craggy in editor, took a snapshot
10 Days Ago
crafting_update -> main
10 Days Ago
toolcupboard_www -> crafting_update
10 Days Ago
Fixed toolcupboard items showing a bunch of w's
10 Days Ago
Revert "Add DepthNormal() mode to lit shaders, this seem the most straightforward way to do this, shaders with just Depth() usually have a shared shader with no-color no-material output, legacy shaders rebuild normals from depth, not rendered in depthnormals mode" This reverts commit 1de87df502b99a787b40381cc6b52988f9dae6bc. Use Depth MODE instead of DepthNormals for DepthNormals
10 Days Ago
merge from jungle ruins
10 Days Ago
Bamboo scaffold kit lods, collision, optimisation
11 Days Ago
Merge from blowipe (lots of folder changes so merging here first to be safe)
11 Days Ago
bees -> crafting_update
11 Days Ago
Cleaned up ViewModel file
11 Days Ago
Get rid of this hack
11 Days Ago
Fixed natural beehives spawning on fire
11 Days Ago
Scaled down hud elements they were too big
11 Days Ago
Reduce twitches in croc anim transitions
11 Days Ago
Up the amount of maps that'll show by default