128,383 Commits over 4,201 Days - 1.27cph!

4 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
4 Months Ago
merge from /MiscMissingSounds
4 Months Ago
merge from add_missing_excavator_sfx
4 Months Ago
merge from codeanalysis_build_stripping
4 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
4 Months Ago
merge from abyss_storage_fix
4 Months Ago
Restore settings gesture wheel prefab guid
4 Months Ago
Remove RendererBatch from whitebox pieces
4 Months Ago
Manifest
4 Months Ago
Merge from parent
4 Months Ago
merge from mo' env volume changes
4 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
4 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
4 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
4 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
4 Months Ago
Merge from photo_filter
4 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
4 Months Ago
Merge from fish_pose_fix
4 Months Ago
Upgrade fbx exporter for exposed export options API
4 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
4 Months Ago
Merge from frontier_external_fixes
4 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
4 Months Ago
Merge from frontier_external_fixes
4 Months Ago
Some improvements to free spray behaviour on external walls
4 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
4 Months Ago
Merge from main
4 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
4 Months Ago
Merge from autoturret_peacekeeper
4 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
4 Months Ago
Merge from simple_floating_entity (includes latest main)
4 Months Ago
Merge from parent
4 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
4 Months Ago
Merge from food_spoil_pool_fix
4 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
4 Months Ago
Finally fixed it
4 Months Ago
Finish loading screen flex mockup
4 Months Ago
More gesture menu stuff
4 Months Ago
Merge from team_invite_changes
4 Months Ago
Don't allow duplicates in the invite list
4 Months Ago
WIP: Initial new loading screen setup
4 Months Ago
Removed some temporary testing logic
4 Months Ago
Merge from main
4 Months Ago
Merge from autoturret_peacekeeper
4 Months Ago
Merge from main
4 Months Ago
Slight menu transparency if in game
4 Months Ago
Menu open and close fade in/out
4 Months Ago
Stop quit modal from preventing escape from being picked up in game
4 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
4 Months Ago
Fixed settings warmup nre
4 Months Ago
merge from fix_compile_tester_editor -> main