127,456 Commits over 4,201 Days - 1.26cph!

2 Days Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
2 Days Ago
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2 Days Ago
merge from supply_drop_fragment_fix
2 Days Ago
fixed basic fragments not spawning in supply drops, Was only spawning during primitive
2 Days Ago
rock variant updates
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Merge: from baseplayer_vis_nre - Potential(low chance) bugfix for NRE on spectate end - Breadcrumbs in case it's not fixed Tests: editor and standalone build spectating loop
2 Days Ago
Manifest update, cleanup
2 Days Ago
Clean: remove hacky testing code changes Tests: editor compiles
2 Days Ago
Bugfix: potentially fix BasePlayer Vis NRE - Added extra logs to catch other sources - Refactored code to extract invariant checks Not confident it'll actually solve it, if it does - can remove extra logs Tests: using spec_loop command to force client to quickly spectate-then-stop in a loop. Tried both in editor and standalone builds - no issues(though I couldn't repro it originally this way anyway)
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
2 Days Ago
merge from naval_update/island_scenes
2 Days Ago
Renamed deep sea tutorial island
2 Days Ago
New 50 cal bounds
2 Days Ago
Changing number of threads via convar will properly end the active threads and create new ones, remove unused fields, re-hook loading from save if it exists
2 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
2 Days Ago
Fix bone name collisions with my crappy year old tool
3 Days Ago
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3 Days Ago
Merge from naval_missions
3 Days Ago
Reapply monument changes
3 Days Ago
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3 Days Ago
tarp fixes and added new variations
3 Days Ago
Further pivot point and spawn point refinements
3 Days Ago
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3 Days Ago
Tropical island1 setup
3 Days Ago
Merge from /main/vm chainsaw update
3 Days Ago
Improvised walkway LOD/COL/Prefab progress
3 Days Ago
Random materials
3 Days Ago
Make an actual item for the 50cal turret rather than using an m249
3 Days Ago
merge tropical1_prefab to deep_sea
3 Days Ago
Setup s2p for tropical1, bake the prefab
3 Days Ago
Imported audio files for the boat wheel deployed,ui grab, ui drop, turn loop, start turning, stop turning. Implemented those in code into the file SteeringWheel.cs.
3 Days Ago
Bake terrain mesh with LODs for tropical_1
3 Days Ago
Shadow cascades are now set to a minimum of 2 to minimize light leaking
3 Days Ago
Disabled map in the deep sea
3 Days Ago
Merge from naval_update
3 Days Ago
3 Days Ago
merge terrain to mesh utility into deep_sea
3 Days Ago
3 Days Ago
merge from naval_update/deep_sea/portal_effects
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Merge from boat_building
3 Days Ago
Added a list of prefabs for islands and cities instead of using paths
3 Days Ago
Merge from parent