137,340 Commits over 4,474 Days - 1.28cph!

4 Months Ago
wip
4 Months Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
4 Months Ago
merge from main
4 Months Ago
Merge: from main
4 Months Ago
Disabled rich text on search bar base prefab
4 Months Ago
Fixed hover end fuckery when clicking buttons in the item tab
4 Months Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
4 Months Ago
adjusted inject self sound anim event
4 Months Ago
Updating skinning for bone armour
4 Months Ago
merge from main
4 Months Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
4 Months Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
4 Months Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
4 Months Ago
merge from new_console-ui
4 Months Ago
Moved new error overlay to the OverlayCanvas
4 Months Ago
Restored loading screen
4 Months Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
4 Months Ago
merge from main
4 Months Ago
merge from memcell_shortcircuit_tests
4 Months Ago
Added new memory cells tests to cover short circuits
4 Months Ago
merge from itemicons_compression_fix
4 Months Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
4 Months Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
4 Months Ago
merge from skinviewer_easter
4 Months Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
4 Months Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
4 Months Ago
Updated bunny costume in the skin viewer
4 Months Ago
merge from main
4 Months Ago
merge from new_console-ui
4 Months Ago
merge from main
4 Months Ago
Compile fixes
4 Months Ago
Fix error from changing quality when terrain buffers have not been created
4 Months Ago
Merge from egg_demo_fix
4 Months Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
4 Months Ago
Merge from egg_demo_fix
4 Months Ago
Better fix for Top bunnies leaderboard in demo
4 Months Ago
Make errors more see-through
4 Months Ago
Merge from egg_demo_fix
4 Months Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
4 Months Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
4 Months Ago
Ensure new error panels alpha is auto set to 1
4 Months Ago
Attempt to scroll auto complete when navigating
4 Months Ago
Prevent new error ui from autowiping its errors depending on alpha state
4 Months Ago
Autocomplete now shows in a scroll
4 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
4 Months Ago
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's
4 Months Ago
Pressing enter on autocomplete entries submits them to the console input field
4 Months Ago
Add light/dark rows to the command list
4 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
4 Months Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now