199,282 Commits over 4,140 Days - 2.01cph!

22 Days Ago
22 Days Ago
also delete stray Assets\Materials dir, added in 119921
22 Days Ago
deleted beehive natural large and horse costume icon from asset root dir
22 Days Ago
deleted random jungle rock in Asset root dir
22 Days Ago
snap_deployables -> main
22 Days Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
22 Days Ago
Updated legacy wall icon
22 Days Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
22 Days Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
22 Days Ago
manifest
22 Days Ago
main -> snap_deployables
22 Days Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
22 Days Ago
revert_ui_slider_merge_issues -> main
22 Days Ago
Dont stomp new ui volume slider
22 Days Ago
updated files
22 Days Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
22 Days Ago
merge from frontier_external_fixes
22 Days Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
22 Days Ago
merge from rpc_sourcegen
22 Days Ago
merge from abyss_containers
22 Days Ago
merge from lookingat_improvements
22 Days Ago
merge from feedback_report_enum_fix
22 Days Ago
merge from fridge_texture_res
22 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
22 Days Ago
Phrases
22 Days Ago
main -> patrol_heli_revision_2
22 Days Ago
main -> snap_deployables
22 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
22 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
22 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
22 Days Ago
merge from main
22 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
22 Days Ago
Fix other pooled list leaks
22 Days Ago
Fix more pooled list leaks
22 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
22 Days Ago
▇▆▍▄▍ ██▌▊ ▊▉▆_▆▊▍▅▊▊_▋█▄
22 Days Ago
▋▍▆▋▉▊ ▄▇▉_▆▌█▉▅▆▉▆▄ ▊▄▍▄ ▇.▄▅▍ -> ▋.▄▍▇▍ ▌▊ ▇▊█▆▉█▍ ▆█▋▅▄▍▉▅▊ ▋▋▆▉▉▆▋ ▊▆▊ ▉▍▍█▅▇▄▌▆▉ ▋▇ ▋▊▋▌▉ ▇▅▍▆▇▉ █▅▉▊ ▆▅▄▌▌▍▌▌▄ ▆▍▉▋▄ ▄▇▊▌█▄▊ ▌▊▋█
22 Days Ago
fixed lods for hanging bulbs
22 Days Ago
fixed material order on lightbulb
22 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
22 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
22 Days Ago
foundations for legacy wood external gate store page
22 Days Ago
Reduced material IDs in remaining floating walkway pieces
22 Days Ago
Update Abyss pack to include barrels
22 Days Ago
Merge from main
22 Days Ago
Merge from console_recover_changes
22 Days Ago
Clearing whole inventory now replies with the affected player's name.
22 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
22 Days Ago
Merge from main
22 Days Ago
merge from save269 - Staging wipe