136,460 Commits over 4,324 Days - 1.31cph!

1 Year Ago
player update. exported/setup 3p thompson weapon anim set
1 Year Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
1 Year Ago
Fixed industrial wall light snapping issues, debug origin was off
1 Year Ago
merge from client_server_fields
1 Year Ago
Prefer longer cliff segments
1 Year Ago
Custom tree for testing
1 Year Ago
Fix a bunch more mismatching
1 Year Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
1 Year Ago
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1 Year Ago
Improved flow in rahouse large, adding an exit point in the corridor
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Fixed default guide mesh orientation issues after rotating it
1 Year Ago
checkpoint hut, radtown gate greybox
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
codegen
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
Merged main into /electricity_power_fixes/2
1 Year Ago
ProceduralMapRoad spawns roadside monuments
1 Year Ago
PlaceMonumentsRoadside fixes & improvements
1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
merge from harbor_build_topology_fixes
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
merge from oil_flames
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from editor_loadouts_build_fix
1 Year Ago
Checked in main
1 Year Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
1 Year Ago
player update mp5 anim set edits and pistol revolver holster position edited
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
manifest
1 Year Ago
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1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
merge from animal_ground_range_increase
1 Year Ago
merge from GetConnectionsWithin_perf_improvement
1 Year Ago
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1 Year Ago
merge from tutorial_double_harvest_ping_fix
1 Year Ago
merge from filterSpectateMapTeamID_default
1 Year Ago
merge from cui_scrollablecontainers_54
1 Year Ago
merge from patrol_heli_floor_clip
1 Year Ago
Merge from main
1 Year Ago
Scanner mission wip tests
1 Year Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups