reporust_rebootcancel

127,034 Commits over 4,109 Days - 1.29cph!

3 Days Ago
Increase heavy scientist health to match old one
3 Days Ago
merge from new_menu
3 Days Ago
Convared the weekly skins preload, makes it easier to debug
3 Days Ago
main -> compass
3 Days Ago
main -> pilot_hazmat_dlc
3 Days Ago
Removed a bunch of components I don't need on the skin viewer camera
3 Days Ago
merge from reenable_scrappy_damagefx
3 Days Ago
reapply 125577 reenable_scrappy_damagefx
3 Days Ago
Compass animation polish
3 Days Ago
merge from hackweek_fps_loggin
3 Days Ago
merge from static_entities_hostile_fix
3 Days Ago
hooked up pilot_hazmat steam id to unlock storage box id
3 Days Ago
merge from windmill_gib_fix
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Merge from naval update
3 Days Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
3 Days Ago
Merge from animation_update_medical_syringe
3 Days Ago
Merge from main
3 Days Ago
new_menu -> aux3
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Fix server not sending fog images to client on connect
3 Days Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
3 Days Ago
Merge from hardcore_refresh
3 Days Ago
Rename convar enum for clearer options down the line
3 Days Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
3 Days Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
3 Days Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
3 Days Ago
Merge from aug2025_media/pilot_hazmat_merge
3 Days Ago
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
3 Days Ago
NRE fix for store page not updated yet
3 Days Ago
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
3 Days Ago
Can no longer loot rifle, smg or semi bodies
3 Days Ago
Merge from main
3 Days Ago
Added pop support to FlexTransition - lets the object animate back to where it started
3 Days Ago
Fixed road sign gloves name typo
3 Days Ago
Updated medieval and jungle pack pages using the new system
3 Days Ago
Added store overlay page variants and sub titles, new content generation system
3 Days Ago
Fix being able to reskin the legacy high wall while standing on the walk way
3 Days Ago
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
3 Days Ago
Fixed demo close button not closing demo window
3 Days Ago
Ensure quit button quits
3 Days Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
3 Days Ago
Capture a local copy of the browser list before checking on query complete
3 Days Ago
Fix session modal turning itself off
3 Days Ago
Session will fix trying to auto sort its prefab state
3 Days Ago
Fix 'no servers found message' being unreliable at best
3 Days Ago
Make sails visually point "forward" regardless of placement
3 Days Ago
merge from main
3 Days Ago
Bunch of store fixes and tweaks