113,357 Commits over 3,959 Days - 1.19cph!
merge from LocomotivePushFix
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merge from nametags_random_colour
Ensure vendor test scene spawns a radtown
Added spline for vendor and bradley to follow
S2P
Monument markers converted to RustText
Added PermanentMarker TMP fontasset
Localized dropdowns "Unknown" option
Localized active boosts tooltip (teas)
Added LanguageSwitcher editor tool to switch current language in edit mode
Add budgeted queue for pathfinding requests
Added control point/ tangent editor tools to world spline inspector
Raised entry bars
Moved lamppost backwards to give enough room for vendor/bradley to pass
set up anim event for 3p reload shells ejecting
Added ziggurat blockouts with interior
Clean: fix 2 Pool obsolete warnings
Tests: none, trivial changes
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Merge: from main
- There's 2 new warnings for obsolete pool usage, will fix in next
Tests: Built all modes in editor
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
Merge: from main
Tests: built all modes in editor
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Change output folder structure per Lewis' request
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Merge from main.
Reset this week's skin items scene materials to default.
Allow wolves to eat corpses and meat
Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
Increased the wallpaper spray can use distance from 3 to 5 meters
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
Adjustments to aerial density for the new grading. Less hazy at a distance.
Lowered it at night too. Makes anti-gamma range a little better.
merge from ArmouredCockpitColliders
merge from CarLockLightFix
merge from spraycan_industrial_door_fix
merge from blockedby_toast_leakfix
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Removed all collision again from the deployable computer station chair
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
Fix not being able to reskin industrial door with spraycan
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
Cine variant for procmap spawn prefab
Merge main -> SpawnMargins
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default
Should not be modified at runtime, set it on startup
Added killallplayers server convar. Kills any human players who are not in god mode.