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113,507 Commits over 3,959 Days - 1.19cph!

6 Months Ago
Merge main -> DPV
6 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Updated AO on subway
6 Months Ago
Missed some diamond wallpaper files
6 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
6 Months Ago
Clean up test scripts
6 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
6 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
6 Months Ago
committing texture meta that plastic desires
6 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
6 Months Ago
merge from wallpaper
6 Months Ago
Include latest skins when using setwallpaper command
6 Months Ago
Tweaked wallpaper textures aniso levels
6 Months Ago
Enabled mip map streaming for all wallpaper textures
6 Months Ago
exported Wolf_GrowlRunToWalkBack animation
6 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
6 Months Ago
added skin constraints to left him as well
6 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
6 Months Ago
burstcloth - made skin constraint editing less messy
6 Months Ago
Merge from world_update_2
6 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
6 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
6 Months Ago
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6 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
6 Months Ago
world_update_2 -> world_update_2/radioactive_water
6 Months Ago
Merge: from main Tests: built all modes in editor
6 Months Ago
merge from main
6 Months Ago
merge from tincanalarm_tip
6 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
6 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
6 Months Ago
Re-enabled foliage displacement on divesites
6 Months Ago
LS s2p
6 Months Ago
fixing the LS motorbike access to puzzle
6 Months Ago
Coastal cliffs Slope masks and LODs
6 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
6 Months Ago
Added a game tip explaining how to wire the tin can alarm
6 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.
6 Months Ago
viewmodel prefab material update
6 Months Ago
Reduced river length scale so max length is identical to before the recent start width change in 103263
6 Months Ago
Fixed abovegroundpool and paddlingpool having their water body types set incorrectly
6 Months Ago
Merge from main
6 Months Ago
Widened rivers slightly at their origin
6 Months Ago
Merge from world_update_2
6 Months Ago
Fixed DecorSwim breaking from 103228 (removing ocean from water map)
6 Months Ago
Have fsm UI states sync their name with the actual runtime state instance
6 Months Ago
Fixed generated path meshes not preserving the w component when rotating tangents
6 Months Ago
Tie audio tracks to the play buttons
6 Months Ago
Menu prefab