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142,033 Commits over 4,413 Days - 1.34cph!

15 Days Ago
Don't set process affinity in editor if running batch mode
15 Days Ago
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15 Days Ago
15 Days Ago
Protobuf for upkeep
15 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
15 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
15 Days Ago
update apartment_complex_monument/prototype
15 Days Ago
Fix priority on apartment scene menu item
15 Days Ago
fixed normals on flame turret guidemesh
15 Days Ago
Remove using as well
15 Days Ago
merge from main -> apartment_complex_monument
15 Days Ago
Unity Editor compile fix
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
15 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
15 Days Ago
merge from main
15 Days Ago
vendingmachine_ui_refresh -> main
15 Days Ago
WIP setting up dart board prefab
15 Days Ago
Second set of fixes - fake inventory compile errors
15 Days Ago
Compile fix - swap to using flags
15 Days Ago
vendingmachine_ui_refresh -> main
15 Days Ago
Clear hover over button fixes
15 Days Ago
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15 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
15 Days Ago
- Final style changes - Added suggestions area in admin panel
15 Days Ago
Updated sprint anim (test)
15 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
15 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
15 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
15 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
15 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
15 Days Ago
Potential fix for scientists not spawning on cargo
15 Days Ago
Fix minor typo in WhatUsesThis
15 Days Ago
Merge fixes.
15 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
15 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
15 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
15 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
15 Days Ago
simplified encryption again
15 Days Ago
Simplify encryption
15 Days Ago
Merge from main
15 Days Ago
All remaining monument fixes.
15 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
15 Days Ago
merge from playerboat_droppeditem_parent_fix
15 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
15 Days Ago
main -> vendingmachine_ui_refresh
15 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.