153,750 Commits over 4,536 Days - 1.41cph!
Merge from PlayerRigUpdate2
Fixed WireTool not overriding 3p_stance-idle_relax_running
Merge from AugustQuickfire_Buffs1
Merge from AugustQuickfire_2Pie2Furious
Merge from white_firework_boomer
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Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
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Merge from reduce_nade_stack_size
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Merge from homing_launcher_tweaks
Merge from semi_pistol_tweaks
Merge from launchsite_walkway
Merge from new_achievements_sep26 (clan achievements)
Score achievement is now awarded when earning any score, not at a threshold
Merge from tc_auth_group_tests
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
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Merge from marketplace_power
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Bugfix: ensure coverImage is enabled when initialized after initEmpty
Think it's time to move to standalone testing
Tests: navigated shop UI - all tiles had images
Added 3 apples to oak_d for now for testing
Added apple to the manifest
Re-implemented all the previous logic from the hackweek branch
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click
- ran dyn ref assign
Tests: clicked through all dlc items - all open
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts
- Enable saving on all of the crates and server gibs, the OnFire state persists
- Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate
- Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs)
- Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
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Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup)
- Moved tab opening to OnOpened, after dynamic bundle resources were loaded
- also implement better handling of overwrites
Too much time chasing editor boot optim skipping warmup causing weirdness
Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
Bugfix: rename a field to let StoreBundleTool find replicated ref field
- ran dyn ref & bundle assigns
Tests: can click on featured tiles in store (but tile icon was still missing)
some more tweaks to textures that don't need to ship 2k
vram 12.0MB -> 1.0MB
texture reduction pass - deployable, tools, food, component items:
71 textures touched, 38 resolutions brought down
an apple had a 2k ao map at runtime
vram 55.1MB -> 9.5MB
Update: ran "Update UI bundle assignments"
- fixed it up to skip reimporting assets with correct bundle assignations
Tests: checked meta files
Update: progress on reviving dynamic shop assets
- restore most of ui logic to cache/uncache dynamic bundle
- make storeitemdlc use dyn ref for page prefab
- change store logic to create empty tiles on warmup, then fill with content once opened
Tests: ran through the store in the editor. it's broken in a bunch of different ways, but seeing signs of system engaging, so progress
russian roulette;
- updated textures
- updated material
- fixed suffix naming
modular car wheel fix
left wheels swapped over to use wheel_b.fbx instead of flipping wheel_a.fbx, right side stays on wheel_a
no more mirrored wheels on 2, 3 or 4 module - fixes the flipped normals
cleared the leftover rotations on the wheels
https://files.facepunch.com/pilgrim/2026/August/25_19-17-ShadowyHerculesbeetle.png
Merge from attackheli_armour_damage
Merge from main and heli gibs
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HealthThresholdToggle improvements
Launchsite / made the rocket factory ledge taller
Merge from modular_car_handling_improvements
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merged flashlight refresh
Fix low res navmesh on ghost ships