128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixing material names for syringe rig
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull trophies name text material in the skin viewer
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache
We were leaking baseplayers and it was slowing down hash lookups
Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
                
                
                
                
             
         
        
        
            
            
            
                
                cleanup
left note for possible change to how angles are populated if it proves a performance issue
                
                
                
                
             
         
        
            
            
            
                
                Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
                
                
                
                
             
         
        
            
            
            
                
                merge from directional_drag
                
                
                
                
             
         
        
        
            
            
            
                
                added command to print DragByAngle table of a boat you're looking at (admin only)
                
                
                
                
             
         
        
            
            
            
                
                merge from boatspawner_nudge_fix
                
                
                
                
             
         
        
            
            
            
                
                Removed empty RealmedRemove component from hull_square
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for the nudge fix not working
                
                
                
                
             
         
        
            
            
            
                
                reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
                
                
                
                
             
         
        
            
            
            
                
                M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
                
                
                
                
             
         
        
            
            
            
                
                better ray batching, as always it's bottlenecked by Verify
- added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
                
                
                
                
             
         
        
            
            
            
                
                Fix monster mesh rendering issue
                
                
                
                
             
         
        
            
            
            
                
                Anchor collision primitives setup.
Tweaks to volumes.
                
                
                
                
             
         
        
            
            
            
                
                Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
                
                
                
                
             
         
        
            
            
            
                
                mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently
- using batched casts, still a bit slow
- substepping drag values between angles for continuous values
                
                
                
                
             
         
        
            
            
            
                
                Updating medical syringe refresh rig fbx
                
                
                
                
             
         
        
            
            
            
                
                Disable the large vehicle colliders around BBS netting
                
                
                
                
             
         
        
            
            
            
                
                Adding viwmodel rig for binocular refresh
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▋▊▅ ▆▌█▋▍▍ ▄▋▌ █▄▉▊▉▄▋▄▌▇▄ ▄▅▇▋
                
                
                
                
             
         
        
            
            
            
                
                S2P on FCs after farm changes
                
                
                
                
             
         
        
            
            
            
                
                Added a few more chainlink fences around the farm
                
                
                
                
             
         
        
            
            
            
                
                merge from Project_Hammer
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from texture_streaming_delay_fix
                
                
                
                
             
         
        
            
            
            
                
                Scale foliage based on distance density falloff to reduce visible pop in
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from floating_cities
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some LODGroups from various floating city bits
                
                
                
                
             
         
        
            
            
            
                
                Added another NPC to the second farm entrance
NPC's now remember if you've paid, persists through server restarts
S2P floating city 1+2
                
                
                
                
             
         
        
        
            
            
            
                
                Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
                
                
                
                
             
         
        
        
            
            
            
                
                Only allow interaction when looking at the base of the bridge
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
                
                
                
                
             
         
        
            
            
            
                
                Updated krieg backpack store media
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
                
                
                
                
             
         
        
            
            
            
                
                Make fold out colliders convex, general prefab setup
                
                
                
                
             
         
        
            
            
            
                
                Fixed button text that broke after merge
                
                
                
                
             
         
        
            
            
            
                
                Setup 3rd person reload effects on turrets
                
                
                
                
             
         
        
            
            
            
                
                Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P