reporust_rebootcancel

111,291 Commits over 3,928 Days - 1.18cph!

40 Days Ago
Parent merge
40 Days Ago
Merge from cinematic_gestures
40 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
40 Days Ago
Merge from main
40 Days Ago
Codegen
40 Days Ago
Merge from main
40 Days Ago
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40 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
40 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
40 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
40 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
40 Days Ago
merge from fix_antihack_toast_reason -> main
40 Days Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
40 Days Ago
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40 Days Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
41 Days Ago
Reduce wolf vision range at night
41 Days Ago
merge from fix_monument_scenes_osx -> main
42 Days Ago
Merge from ai_wolf_iteration
42 Days Ago
Fix serialization error
42 Days Ago
Merge from ai_wolf_iteration
42 Days Ago
Correctly return state failure when pathfinding failed
42 Days Ago
Merge from ai_wolf_iteration
42 Days Ago
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42 Days Ago
Prevent wolf from charging for too long
42 Days Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
42 Days Ago
Fix wolf standing still when circling into a wall
42 Days Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
42 Days Ago
Make wolves give up even faster if you are mounted
42 Days Ago
Fix compile errors
42 Days Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
42 Days Ago
Fix wolves slowing down as they flee
42 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
42 Days Ago
Fix wolf jumping into cars
42 Days Ago
Fix wolves jumping into cars
42 Days Ago
Fix wolves jumping into cars
42 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
42 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
42 Days Ago
Merge from main
42 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
42 Days Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
42 Days Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
43 Days Ago
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43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
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43 Days Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
43 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
43 Days Ago
merge from fix_monument_scenes_osx -> main
43 Days Ago
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