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128,797 Commits over 4,201 Days - 1.28cph!

15 Days Ago
Fixing material names for syringe rig
15 Days Ago
Fixed skull trophies name text material in the skin viewer
15 Days Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
15 Days Ago
Casino big wheel room
15 Days Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
15 Days Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
15 Days Ago
merge from directional_drag
15 Days Ago
floating city 4 latest
15 Days Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
15 Days Ago
merge from boatspawner_nudge_fix
15 Days Ago
Removed empty RealmedRemove component from hull_square
15 Days Ago
Possible fix for the nudge fix not working
15 Days Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
15 Days Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
15 Days Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
15 Days Ago
Fix monster mesh rendering issue
15 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
15 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
15 Days Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
15 Days Ago
Updating medical syringe refresh rig fbx
15 Days Ago
Disable the large vehicle colliders around BBS netting
15 Days Ago
Adding viwmodel rig for binocular refresh
15 Days Ago
merge from naval_update
15 Days Ago
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15 Days Ago
S2P on FCs after farm changes
15 Days Ago
Added a few more chainlink fences around the farm
15 Days Ago
merge from Project_Hammer
16 Days Ago
merge from boat_building
16 Days Ago
Merge from texture_streaming_delay_fix
16 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
16 Days Ago
Compile fixes
16 Days Ago
Merge from floating_cities
16 Days Ago
Cleaned up some LODGroups from various floating city bits
16 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
16 Days Ago
Merge from parent
16 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
16 Days Ago
Merge from small_ramp
16 Days Ago
Only allow interaction when looking at the base of the bridge
16 Days Ago
Merge from naval_update
16 Days Ago
Fixes
16 Days Ago
Last island.
16 Days Ago
merge from Halloween_25_Update/PH/storepage
16 Days Ago
Updated krieg backpack store media
16 Days Ago
Merge from main
16 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
16 Days Ago
Make fold out colliders convex, general prefab setup
16 Days Ago
Fixed button text that broke after merge
16 Days Ago
Setup 3rd person reload effects on turrets
16 Days Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P