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128,752 Commits over 4,201 Days - 1.28cph!

16 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
16 Days Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
16 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
16 Days Ago
Splats & sculpts.
16 Days Ago
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16 Days Ago
Rebase on /main
16 Days Ago
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16 Days Ago
Atlases, cleanup
16 Days Ago
Removed ability to repair helicopters that are in flight
16 Days Ago
merge from naval_update
16 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
16 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
16 Days Ago
16 Days Ago
conditional art models, textures, material and initial prefabs setup
16 Days Ago
unlock test
16 Days Ago
Added sounds and support for an audio cue for when the wheel is centred
16 Days Ago
Realign rear turret again
16 Days Ago
Merge from shadow_cascades_light_leak_fix
16 Days Ago
Merge from main
16 Days Ago
Warhammer store page
16 Days Ago
edited small engine anims as they were too subtle previously
16 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
16 Days Ago
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16 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
16 Days Ago
Fix NRE in server builds when scientists are talking to each other
16 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
16 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
16 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
16 Days Ago
backpack unlock
16 Days Ago
Large backpack rarity
16 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
16 Days Ago
naval_update -> pt_boat_2
16 Days Ago
xmas ceilingpaper tweaks
16 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
16 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
16 Days Ago
Add projectile info for cannonballs
16 Days Ago
iterations on the plank audio files
16 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
16 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
16 Days Ago
texture import setting tweaks to xmas floor and ceilingpapers
16 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
16 Days Ago
RPG7 - world model collider and weapon rack adjustments
16 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
16 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
16 Days Ago
edited vm rpg skin anims
16 Days Ago
Merge from boat_building
16 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
16 Days Ago
enabled texture streaming (mips) on halloween wallpaper textures
16 Days Ago
Merge from parent again
16 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader