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129,711 Commits over 4,232 Days - 1.28cph!

20 Days Ago
Caching fixes. Profiling.
20 Days Ago
Switch at runtime test
20 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
20 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
20 Days Ago
Same for bbb.cs
20 Days Ago
Slight cleanup of bbs
20 Days Ago
merge from bbs_autoclose
20 Days Ago
20 Days Ago
wip auto close boat building station edit mode when no players/boats around.
20 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
20 Days Ago
Prevent anchor being deployable on finished boats
20 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
20 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
20 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
20 Days Ago
Merge from parent
20 Days Ago
Extend favorites.cfg to also hold the 50 most recently played servers, with the favoritesEndpoint DNS record saved instead of IP:port if available
20 Days Ago
console_vehicle_ui -> main
20 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
20 Days Ago
Fix search not working properly for the vehicles console tab
20 Days Ago
console_vehicle_ui -> main
20 Days Ago
Remove Amazon import??? IDE's fault.
20 Days Ago
console_vehicle_ui -> main
20 Days Ago
console_vehicle_ui -> main
21 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
21 Days Ago
Forgot trains - Sorry Bill!
21 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
21 Days Ago
Can detect spawn names via ItemModEntityReference
21 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
21 Days Ago
merge from store_fixes
21 Days Ago
Fixed Steam DLC prices currency mismatch in the in-game store
21 Days Ago
Make floating city delivery mission non repeatable
21 Days Ago
Change phrase drawer colour to be transparent so it's more readable in certain circumstances
21 Days Ago
- Add deep sea island treasure hunt mission, given from Vagabond in outpost - Setup metal detector sources for deep sea islands, only setup for tropical1 for now. Metal detector sources in the deep sea have their own loot list - Add IsValidSource to IMetalDetectable. Useful for defining spawned sources which can only be detected by players under certain circumstsances - Add 'soft completed' flag to objective statuses as an additional way of handling objective progress - Add ability to hide objective progress in mission objectives todo HUD
21 Days Ago
Remove leftover debugging logs and restore debug commented out code.
21 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
21 Days Ago
merge fix_tab_issues
21 Days Ago
Fix auto correct not working when chaining commands, fix extra tabs getting added when selecting an autocomplete button.
21 Days Ago
Add fail animation hook for fail throwing flares from helis
21 Days Ago
Pants LODs - Male/Female
21 Days Ago
flare viewmodel - 1st pass fail anim and animator setup
21 Days Ago
merge from terrain_potato_disable
21 Days Ago
building_planner_viewmodel -> main
21 Days Ago
Added a mask for the dlc tab
21 Days Ago
PTBoat 50cal turret and loot storage sound changes
21 Days Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
21 Days Ago
Fixed owned Steam dlc not being added to the owned items dict
21 Days Ago
merge from helicopter_flare_balance_pass -> main
21 Days Ago
codegen + protobufs after merge conflict resolution