128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from mipmap_gen_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added panther to large hunting trophy
Snake hunting trophy fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mipmap_gen_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transferred lods to outbreak sprayer entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                d trophy 
world model/lods, material and textures. intial .worldmodel prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when reskinning snowmobile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Transferred backpack lods
Deleted some unused files
 
                
                
                
                
                
             
         
        
            
            
            
                
                added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from largewoodbox_transparency
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from  lr300_dustcover_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed wrong material on dbs main body and checked skins are correct
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                - Have crocs properly dive to reach underwater players
- Increase croc acceleration when in water
- Increase tracking of underwater attack to avoid disconnected hits that feel unfair
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have swimming agents like the croc, project target locations to the sea floor before pathfinding
 
                
                
                
                
                
             
         
        
            
            
            
                
                When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server sending repair blocked errors in english instead of using the client language
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce tiger damage, but have it inflict bleed
 
                
                
                
                
                
             
         
        
            
            
            
                
                add biome overrides for river normal strength, also share biome weight fetching code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add wake disturbance to croc
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ownership_tape_recorder -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc spamming turn anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some more placeholder audio to croc
 
                
                
                
                
                
             
         
        
            
            
            
                
                water mask culling progress
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_deployable_corpse_place_lock -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed vending machine gibs not using skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Combined gibs mesh for all corpses
Cleanup, fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mesh combiner now supports meshes with different materials, creates one submesh per material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed GibsSimulator component on retro tc corpse (editor component)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vending machine corpse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass of jungle color grade (not applied, needs a script amendment)
Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from high_walls_skins