reporust_rebootcancel

115,699 Commits over 3,959 Days - 1.22cph!

9 Months Ago
Weekly skins - Blackguard chestplate
9 Months Ago
Weekly Skins - Volcanic Rock
9 Months Ago
Weekly skins - Tiger Stripes MP5
9 Months Ago
merged new ammunition model branch into blunderbus branch
9 Months Ago
Weekly Skins - Blackguard Metal Facemask
9 Months Ago
merge from client_tickrate_increase
9 Months Ago
merge from skin-bundles-2024-05
9 Months Ago
merge from anti_rad_tea_rework
9 Months Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
9 Months Ago
Remove debug print
9 Months Ago
Industrial crafter now correctly gets collapsed
9 Months Ago
Motorbike suspension work
9 Months Ago
Merge from main
9 Months Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
9 Months Ago
New sidecar bike entity setup
9 Months Ago
Remove my old sidecar bike
9 Months Ago
Motorbike suspension set up, + refactoring, + kickstand
9 Months Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
9 Months Ago
Subtract 97528, was meant to be shelved
9 Months Ago
child count check
9 Months Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
9 Months Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
9 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
10 Months Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
10 Months Ago
Hill cliffs progress
10 Months Ago
Wire clearing working properly from both sides with slack levels
10 Months Ago
merge from nexus
10 Months Ago
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10 Months Ago
merge from wiretool_fixes2
10 Months Ago
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10 Months Ago
merge from store-typos
10 Months Ago
merge from roman_candles_limit
10 Months Ago
cherrypicking fix_demolish_radial_menu_order
10 Months Ago
cherrypicking favorites_cached
10 Months Ago
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10 Months Ago
cherrypicking horse_fixes
10 Months Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
10 Months Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
10 Months Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
10 Months Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
10 Months Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
10 Months Ago
setting up blunderbus 3p anims and viewmodel anim set updated
10 Months Ago
Abort the waiting for players loop on the client if disconnected from the server
10 Months Ago
Fixed broken load method
10 Months Ago
Merge from main