reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

22 Days Ago
More comments and minor code changes
22 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
22 Days Ago
Merge from abyss_containers/cinematic
22 Days Ago
snap_deployables -> main
22 Days Ago
More minor adjustments with placement code
22 Days Ago
Fix items like planters and furnaces from not snapping
22 Days Ago
Don't bother with any padding, the calculations seem to be perfect
22 Days Ago
Can't static the directions array, use a pooled list instead
23 Days Ago
add some per-weather+per-biome fog mults
23 Days Ago
fix override/live edit weather not respecting cloud configs
23 Days Ago
Reduce noise made by melee and bow
23 Days Ago
Various consistency tweaks.
23 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
23 Days Ago
Remove unnecessary things related to SyncVars source generator
23 Days Ago
Overcast profile RC
23 Days Ago
Clean up reaction time visualization code
23 Days Ago
Fix shooting scientists not making them aware after reaction time rework
23 Days Ago
Fix bow projectiles not making noise (regression)
23 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
23 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
24 Days Ago
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24 Days Ago
merge from party_system -> main
24 Days Ago
Add `party_invites_enabled` convar to disable receiving party invites
24 Days Ago
Fix party invites not hiding names in streamer mode
24 Days Ago
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24 Days Ago
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24 Days Ago
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24 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
24 Days Ago
Clean: minor comment fix Tests: none, trivial change
24 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
24 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
24 Days Ago
merge from party_system -> main
24 Days Ago
Add leave party button
24 Days Ago
fix missing shader input on scene load
24 Days Ago
merge from party_system -> main
24 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
24 Days Ago
shadow map cheapification
24 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
24 Days Ago
merge from indirect_instancing
24 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
24 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
24 Days Ago
Subtract all .mat changes to investigate artifacting issues
24 Days Ago
Subtract all .fbx.meta changes to investigate artifacting issues
24 Days Ago
Merge from parent
24 Days Ago
Merge from m ain
24 Days Ago
Merge from placement_improvements
24 Days Ago
Deployables can now be deployed on boats at sea
24 Days Ago
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