reporust_rebootcancel

111,294 Commits over 3,928 Days - 1.18cph!

47 Days Ago
Codegen
47 Days Ago
merge from siege_weapons
47 Days Ago
Siege tower decay reset when used
47 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)
47 Days Ago
Updated catapult icon
47 Days Ago
Collision effects and minimum collision force tweaks
47 Days Ago
Plushy scenes and prefab aseets backup
47 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
47 Days Ago
Siege weapons decay
47 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
47 Days Ago
Car shredder now shows proper icon and localized name on death screen
47 Days Ago
Merge from hackweek_car_radio
47 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
47 Days Ago
Fixed server / client errors
47 Days Ago
Merge from main
47 Days Ago
Merge from hab_hominglauncher
47 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
47 Days Ago
Merge from hackweek_car_radio
47 Days Ago
Merge from main
47 Days Ago
Remove old and accidental files
47 Days Ago
Merge from localcoord-emission
47 Days Ago
Merge from main
47 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
47 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Merge from ai_wolf_iteration
47 Days Ago
Fix wolves leaping too far
47 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
47 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
47 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
47 Days Ago
merge from fix_teleport2grid_foundations -> main
47 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
47 Days Ago
Try fixing compile error from junkpile despawn
47 Days Ago
merge from qol_junkpile_despawn -> main
47 Days Ago
tweaks
47 Days Ago
Add emission support to localcoord shader
47 Days Ago
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47 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
47 Days Ago
Initial RPC send and receive framework for stats using protobuf
47 Days Ago
Working on jungle walkways
47 Days Ago
Merge from main -> aux3
47 Days Ago
ballista ammo lods and prefabs
47 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
47 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
47 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
47 Days Ago
exported updated wolf attack ledge animation
47 Days Ago
Merge from admin_invis_command
47 Days Ago
merge from wire_slack_fix
47 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
47 Days Ago
merge from main