reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

25 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
25 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
25 Days Ago
Merge: from main Tests: editor builds
25 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
25 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
Fix siege weapon vehicle audio compile error
25 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
25 Days Ago
Clean: simplify code Tests: gun turret being deauthed
25 Days Ago
WIP
25 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
25 Days Ago
Fix compile error
25 Days Ago
Potential fix for scientists not reacting well to being sniped
25 Days Ago
M15 Pistol - World model fixes and texture tweaks
25 Days Ago
main -> snap_deployables
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
Serializable field fix - BatteringRamVisuals
25 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
25 Days Ago
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25 Days Ago
patrol_heli_revision_2 -> main
25 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
25 Days Ago
Potential fix for scientists not opening doors sometimes
25 Days Ago
merge from frontier_external_fixes
25 Days Ago
main -> patrol_heli_revision_2
26 Days Ago
populate_heli_path_nre_fix -> main
26 Days Ago
Additional check in map view
26 Days Ago
Fix scientists shooting super fast
26 Days Ago
removed wire from wall_a
26 Days Ago
removed stray damage volume
26 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
26 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
26 Days Ago
syncvar_none_compile_fix -> main
26 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
26 Days Ago
merge from main
26 Days Ago
WIP
26 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
26 Days Ago
Merge from toolgun_deploy_fix
26 Days Ago
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26 Days Ago
Fixed missing toolgun deploy sfx
26 Days Ago
Merge from nametag_streamer_fix
26 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
26 Days Ago
Merge from mission_create_streamlining/outpost_spawning
26 Days Ago
Fix compile errors
26 Days Ago
Converted the mission info panel to a flex element
26 Days Ago
Add a mission complete screen (pretty wip right now)
26 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
26 Days Ago
merge from party_system -> main
26 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point