reporust_rebootcancel

127,449 Commits over 4,201 Days - 1.26cph!

39 Days Ago
merge from batteringram_impacteffect_fix
39 Days Ago
merge from chandelier_fixes
39 Days Ago
Don't show raise/lower action on chandelier if you dont have building privilege
39 Days Ago
Adding missing bottom mesh to triangle hull prefab
39 Days Ago
fixed boat door pickup and repair, added guide mesh for door
39 Days Ago
Generate proto
39 Days Ago
subtract 130129 decay_scale_ui_fix
40 Days Ago
merge from main
40 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
40 Days Ago
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40 Days Ago
merge from emission_queue
40 Days Ago
merge from trailtail
40 Days Ago
merge from fix_artificalwater_flow
40 Days Ago
merge from fix_corpse_storageboxes
40 Days Ago
merge from workshop_wearable_icon_fix
40 Days Ago
Merge from quicksave_to_gamesetup_save
40 Days Ago
Socket name fixes. Manifest Prefab updates.
40 Days Ago
Fixed battering ram impact effect string pool warning
40 Days Ago
merge from steaminventory_descriptions_fix
40 Days Ago
merge from store_typo_fix
40 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
40 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
40 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
40 Days Ago
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40 Days Ago
merge from baseplayer_serverupdateparallel
40 Days Ago
merge from indirect_instancing_fixes
40 Days Ago
merge from s2p_flatten_fixes
40 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
40 Days Ago
wip stairs setup
40 Days Ago
Merge from parent
40 Days Ago
Merge from main
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from naval_update
40 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.
40 Days Ago
Run scene2prefab (skip hlod)
40 Days Ago
SceneToPrefab flattening bug fixes * Don't flatten UI objects * Don't flatten anything under AIInformationZone
40 Days Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
41 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
41 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
41 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
41 Days Ago
Bear now harvests for 20 meat instead of 19
42 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
42 Days Ago
merge from water_pump_power_fix
42 Days Ago
merge from killbees_restore
42 Days Ago
merge from pickup_toasts_localization_fix2
42 Days Ago
merge from fix_premium_sorting
42 Days Ago
Stop preprocessing wearables with rig stripping enabled because it breaks the workshop icon generation
42 Days Ago
Codegen
42 Days Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
42 Days Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel