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111,604 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Use a different syntax for HFSM declaration which results in a more compact and readable tree
3 Months Ago
Added avatar mask support to pose copy/paste
3 Months Ago
Parent merge
3 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
3 Months Ago
3 Months Ago
Merge from mission_accept_nre
3 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
3 Months Ago
Merge from binocular_uiscale_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from prefab_replacer_improvements
3 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from gesturepack
3 Months Ago
Added a UI indicator when the player selects a RPS option
3 Months Ago
Merge from main
3 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
3 Months Ago
Merge from gesturepack
3 Months Ago
Fixed player spine look not working after ending a gesture
3 Months Ago
Merge from main
3 Months Ago
Merge from vm_names_ugc
3 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
3 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
3 Months Ago
Protobuf gen, server compile fix
3 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
3 Months Ago
further sunrise/sunset tweaks
3 Months Ago
Added avatar mask support to the Pose Tool
3 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
3 Months Ago
merge from halloween24
3 Months Ago
merge from halloween24
3 Months Ago
protocol++
3 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
3 Months Ago
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3 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
3 Months Ago
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3 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
- editor queue simulator fully working.
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from world_update_2
3 Months Ago
update defaults, ExecuteInEditMode, weather viewer
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf chasing its own tail
3 Months Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix NRE
3 Months Ago
Fixed the fix.