255,089 Commits over 3,990 Days - 2.66cph!
initial commit
player input/rotation
player walk anim
networked player prefab
player dresser
trigger overlapping
repel flag
thing class
thing pushstrength
zombie prefab
zombie movement
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
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merge from bikes_damage_tweaks
merge from hotreload_serialiization_fix
merge from batteringram_fixes
merge from fleck_memory_fixes
Farmable chickens now take damage and drop corpses like regular chickens
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process.
Fix connections to Result node not always serializing in ShaderGraph
Use correct PropertyInfo when generating Result inputs
Use DisplayName for DisplayInfo in Result node
Names
Added a slot for produced eggs in the chicken coop loot panel
Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs)
Added a slight tint colour randomisation to each chicken (experimental)
Leaderboard backup, run #
17525
Highlight updated threads
Highlight new posts in the thread list
Nicer post timestamps
Anim source backups for peace, love heart and camera frame VM gestures
Peace, love heart and camera frame gestures (viewmodels)
https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Fix args buffer, and add simple UVs to procedural vertex function
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
More rocket tests
Refactoring
Changed the test results json structure
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Merge from media_projects
Farmable chickens don't collide with player movement
Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
Chickens now animate correctly
Fixed sfx not working, falls back to normal chicken sfx
Linux: Required dependencies for libvideo, steam audio & dxcompiler
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
merge from delivery_fee -> hackweek_modding_improvements
Make SpringDamp / SmoothDamp frame rate independent
Fixes #1819
Missing struct from dampen test
Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
Exceptions breadcrumb clickable
Fixes Facepunch/sbox-issues#7586
merge from item_icon -> hackweek_modding_improvements
Rocket splash damage test
Pies folder/naming cleanup. Manifest.
Add commands to test that feature works
Setup food_pie_generic.entity materials
merge from item_icon -> hackweek_modding_improvements
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items