255,089 Commits over 3,990 Days - 2.66cph!

13 Days Ago
initial commit player input/rotation player walk anim networked player prefab player dresser trigger overlapping repel flag thing class thing pushstrength zombie prefab zombie movement
13 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
13 Days Ago
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13 Days Ago
merge from bikes_damage_tweaks
13 Days Ago
merge from hotreload_serialiization_fix
13 Days Ago
merge from batteringram_fixes
13 Days Ago
merge from fleck_memory_fixes
13 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
13 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
13 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
13 Days Ago
Leaderboard backup, run #17525
13 Days Ago
Highlight updated threads Highlight new posts in the thread list Nicer post timestamps
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13 Days Ago
Anim source backups for peace, love heart and camera frame VM gestures
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13 Days Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
13 Days Ago
More profile WIP.
13 Days Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
13 Days Ago
Fix args buffer, and add simple UVs to procedural vertex function
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13 Days Ago
Backups
13 Days Ago
merge from player_speed -> hackweek_modding_improvements
13 Days Ago
13 Days Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
13 Days Ago
More rocket tests Refactoring
13 Days Ago
Changed the test results json structure
13 Days Ago
Add ability to modify gravity & swimming gravity per player
13 Days Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
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13 Days Ago
Parent merge
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13 Days Ago
Meta dump
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13 Days Ago
Merge from media_projects
13 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
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13 Days Ago
Unsaved changes/backups
13 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
13 Days Ago
Cloud configuration
13 Days Ago
Linux: Required dependencies for libvideo, steam audio & dxcompiler
13 Days Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
13 Days Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
13 Days Ago
merge from delivery_fee -> hackweek_modding_improvements
13 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
13 Days Ago
Missing struct from dampen test
13 Days Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
13 Days Ago
Exceptions breadcrumb clickable Fixes Facepunch/sbox-issues#7586
13 Days Ago
Update dampen test scene
13 Days Ago
merge from item_icon -> hackweek_modding_improvements
13 Days Ago
Rocket splash damage test
13 Days Ago
Embed slut forum update
13 Days Ago
Pies folder/naming cleanup. Manifest.
13 Days Ago
Add commands to test that feature works
13 Days Ago
Setup food_pie_generic.entity materials
13 Days Ago
merge from item_icon -> hackweek_modding_improvements
13 Days Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
13 Days Ago
Fix double null check