137,069 Commits over 4,324 Days - 1.32cph!

23 Days Ago
Added gibs for stone component box
23 Days Ago
Clean: extract a bit of code to handle initialization Tests: ran all unit tests
23 Days Ago
Merge from naval_update
23 Days Ago
Merge from main
23 Days Ago
- Don't process which missions are available for a player if they have an active mission, or if they are talking to an NPC to complete a mission - Request a missions update if the deep sea opens/closes whilst our map is open, not only when the deep sea opens - Other minor fixes
23 Days Ago
Update: rewrite OcclusiongGroups logic to be simpler - updated unit tests with new expectations Each player now has their own occlusion group that they modify as they navigate network grid. OcclusionGroups are driven by network subscription logic. Got couple TODOs and couple unit tests to add, then done Tests: ran unit tests, all passed
23 Days Ago
S2P islands for ai zones
23 Days Ago
Day extension for march.
23 Days Ago
Revert TOD change for branch placement.
23 Days Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
23 Days Ago
junkpile_ladder_clip_fix -> main
23 Days Ago
junkpile_ladder_clip_fix -> main
23 Days Ago
merge from main
23 Days Ago
merge from automatedtesting
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
Updating last of the gesture anims to v4 rig
23 Days Ago
Easel placement setups for scrap and lightup frames
23 Days Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
23 Days Ago
stone, wood panel title and description updated
23 Days Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
23 Days Ago
food, meds, metal box panel title and description updated
23 Days Ago
armor box, comps box, explosive box panel title and description updated
23 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
23 Days Ago
updated icons for ammo, comps, stone boxes
23 Days Ago
ore box naming fix
23 Days Ago
ammo box naming fix part 2
23 Days Ago
ammo box naming fix part 1
23 Days Ago
ptboat_turret_safezone -> main
23 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
23 Days Ago
meds box ran manifest, localization and icon manifest
23 Days Ago
food matrix prefab tweak
23 Days Ago
meds box item, icon, prefabs. matrix models, setup
23 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
23 Days Ago
tryfind_matchiongdeployables_fix -> main
23 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
23 Days Ago
Paintball Gun - hopper shader tests
23 Days Ago
merge from naval_update
23 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
boatai_balance_changes -> main
23 Days Ago
changes on crickets ambience values and storm ambience audio volume
23 Days Ago
main -> boatai_balance_changes
23 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
23 Days Ago
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23 Days Ago
travelling_vendor_vis_fix -> main
23 Days Ago
meds box folder struct b
23 Days Ago
meds box folder struct a
23 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
23 Days Ago
merge from naval_update