255,072 Commits over 3,990 Days - 2.66cph!

P
12 Days Ago
Third person animations for peace, love heart and camera frame gestures.
12 Days Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
12 Days Ago
UI prefab setup
12 Days Ago
Add DefaultGrabbable so we can set the held item immediately
12 Days Ago
Merge from main
12 Days Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
12 Days Ago
Add toggle mode for hand input, grip/trigger pressed/released detection
12 Days Ago
merge from connect_language -> hackweek_modding_improvements
12 Days Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
12 Days Ago
merge from ddraw_perms -> hackweek_modding_requests
12 Days Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
12 Days Ago
merge from can_throw -> hackweek_modding_improvements
12 Days Ago
Merge from main very latest now it's working again
12 Days Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Added triangle and foundation splash bug tests, both failing
12 Days Ago
Merge from unity_editor_show_branch_name
12 Days Ago
merge from max_hp -> hackweek_modding_improvements
12 Days Ago
Ensure it works on players as well (since it overrides max health differently)
12 Days Ago
Cleanup
12 Days Ago
Allow max health to be networked from the server -> client
12 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
12 Days Ago
Merge from main
12 Days Ago
Disable a debug log
12 Days Ago
Merge from hopper
12 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
12 Days Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
12 Days Ago
launch site factory trees set dressing
12 Days Ago
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13 Days Ago
electrical enclosures assets
13 Days Ago
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13 Days Ago
initial commit player input/rotation player walk anim networked player prefab player dresser trigger overlapping repel flag thing class thing pushstrength zombie prefab zombie movement
13 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
13 Days Ago
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13 Days Ago
merge from bikes_damage_tweaks
13 Days Ago
merge from hotreload_serialiization_fix
13 Days Ago
merge from batteringram_fixes
13 Days Ago
merge from fleck_memory_fixes
13 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
13 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
13 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
13 Days Ago
Leaderboard backup, run #17525
13 Days Ago
Highlight updated threads Highlight new posts in the thread list Nicer post timestamps
P
13 Days Ago
Anim source backups for peace, love heart and camera frame VM gestures
P
13 Days Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
13 Days Ago
More profile WIP.
13 Days Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
13 Days Ago
Fix args buffer, and add simple UVs to procedural vertex function