255,067 Commits over 3,990 Days - 2.66cph!

12 Days Ago
- Swarm now checks its targets to make sure they are viable throughout the whole attack - Greatly optimised target selection and processing - Seperate out think and do
12 Days Ago
Small refactors to hand grabbing API, add WantsKeyboardInput for outside of VR hand input so we can test dual interactions WIP DualGrabObject (shitty code) Update minimal.scene
12 Days Ago
Added support for %CompileNoShadows (VBSP) Include Episode 1 barney model as override It appears to have all the animations from base Half-Life 2. Added "owner" argument to SWEP:OnDrop Added shader name to "failed to create shader" Fixed crash with net_showmsg Fixed hoverball's toggle key not functioning Localization for built-in undo actions Potentially breaking change: Internal undo names changed! Also fixes undo text being processed twice for certain undo actions Adds localization for entities spawned by Sandbox tools (names) Fixed Windows SRCDS not having color output Added `hostile` keyvalue to npc_citizen Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun.
12 Days Ago
- Make the swarm damage you - Setup realmed removed
12 Days Ago
Abyss pack and page header rework
12 Days Ago
setup constractble entity for handcar, letting you deploy it onto rail and then construct it in-place like siege weapons
12 Days Ago
Added super crappy swarm particle effects (testing)
12 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819
12 Days Ago
made handcar deployable, with a new socketmed_rail that requires it to be within a defined radius of a rail and aligns it to the spline
12 Days Ago
Food visual color tinting support via property block.
12 Days Ago
add a few props
12 Days Ago
Improved stop distance check
12 Days Ago
Fix frontiersman pack not showing page
12 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
12 Days Ago
Swarm goes for eye height rather than body
12 Days Ago
redesign store item
12 Days Ago
- Fixed swarm base not animating correctly - Removed excess logs
12 Days Ago
Update: ServerProfiler - emit fake "Allocation" threads and duplicate allocation marks there - Also updated the whole buffer estimation to take into account these metadata marks - Added support for naming and sorting thread tracks Well, they do appear, but the thread_sort_index is ignored by perfetto(see https://github.com/google/perfetto/issues/555). Might finally bite the bullet and write a protobuf exporter, but afraid that it'll be more expensive to run and won't compress as well. Tests: exported a snapshot from editor
12 Days Ago
Fix error on thread post
12 Days Ago
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12 Days Ago
Got basic steering behaviour compiling
12 Days Ago
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12 Days Ago
Forum settings, parents, flags
12 Days Ago
Proper rotated offset Don't need this
12 Days Ago
merge from main/vclouds
12 Days Ago
Grabbables can define a hand preset, use grab reference to position SimpleObject
12 Days Ago
Birdhouse Model, Prefab, deployable setup
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
fix cloud shadow map with new ground radius
12 Days Ago
account for offset when holding in different hand
12 Days Ago
GrabReference [not hooked up yet] https://files.facepunch.com/tony/1b1111b1/sbox-dev_GTh0Xc9JsD.jpg
12 Days Ago
fixed mount preview players not drawing legs in most cases - re-assigend renderers to LODGroup in skin_legs.male.prefab, shouldn't affect anything else because we manage it separately from that anyway - also added toggle for mount position/eyeposition handles on vehicles
12 Days Ago
better control of max speed of handcar (previously could reach the general max train speed), pumping speed is driven from both player input and track speed, better ik placement
12 Days Ago
turned wind off on HandcarFunc mat
12 Days Ago
Can now name electrical branches.
12 Days Ago
Swarm: - Better targetting system - Stop threshold - Steering behaviour
12 Days Ago
Hide ThreadAdmin if we're not an admin
12 Days Ago
max menu scale to 0.7
12 Days Ago
Highlight linked post Add read line, scroll to it Error fix when posting thread/reply Thread pagination
12 Days Ago
merge from jungle foliage
12 Days Ago
extra strangler fig tree types to accomodate corners of buildings
12 Days Ago
Update: ServerProfiler - enable safety checks by default - Also prefixed error logs to make it easy to identify where it came from Tests: did 6 exports in editor, no false-positives
P
12 Days Ago
12 Days Ago
Adding updated chicken animations
P
12 Days Ago
Third person animations for peace, love heart and camera frame gestures.
12 Days Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
12 Days Ago
UI prefab setup
12 Days Ago
Add DefaultGrabbable so we can set the held item immediately
12 Days Ago
Merge from main