127,185 Commits over 4,171 Days - 1.27cph!

10 Months Ago
Implemented battering ram rig and animations
10 Months Ago
deauth_toolcupboard_lock_fix -> main
10 Months Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
10 Months Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
10 Months Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
10 Months Ago
Make scientists approach by sprinting or sneaking from cover to cover
10 Months Ago
Fixed battering ram back door flickering
10 Months Ago
Adding split fbxs for battering ram hardware rig
10 Months Ago
Add an additional null check when removing instances
10 Months Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
10 Months Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
10 Months Ago
Updating battering ram rig hierarchy
10 Months Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
10 Months Ago
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10 Months Ago
merge from qol_report_server_rules
10 Months Ago
merge from lake_fixes
10 Months Ago
merge from workshop_scene_update
10 Months Ago
merge from admin_prefabs
10 Months Ago
Updated knight armour dlc materials and textures
10 Months Ago
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10 Months Ago
Merge from magnetcrane_deathscreen
10 Months Ago
Merge from xmas2024
10 Months Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
10 Months Ago
Updated invisible admin cube + wall so they can be removed using ent kill
10 Months Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
10 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
10 Months Ago
Added magnet crane avatar icon for death screen. Updated entity with prefab information.
10 Months Ago
merge from hexagontile_kill_fix
10 Months Ago
Disabled saving on hexagongrid.entity
10 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
10 Months Ago
merge from socketmod_handles
10 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
10 Months Ago
Fixed melee vm hit block animations not playing
10 Months Ago
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10 Months Ago
Updated muzzle boost description
10 Months Ago
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10 Months Ago
Merge from delete_entity_by_id
10 Months Ago
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10 Months Ago
Merge from fishtrap_restart
10 Months Ago
Merge from clearUGCByPlayer_fix
10 Months Ago
Merge from version_auto_printout
10 Months Ago
Run the version command on client startup
10 Months Ago
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10 Months Ago
Fixed weirdness when applying a door to the Siegetower
10 Months Ago
merge from clientserver_entityfinder_tool
10 Months Ago
merge from tmp_optims
10 Months Ago
Minor emission consistency tweak between the two variants.
10 Months Ago
vending_fixes -> main
10 Months Ago
Brightness scaling material fix. Naming cleanup.
10 Months Ago
Finalized update. Texture optimization.