127,175 Commits over 4,171 Days - 1.27cph!

10 Months Ago
Change toast cooldown from 15m -> 5m
10 Months Ago
Add toast to variable zoom scope - will prompt you on hotkeys to zoom up and down - will stop showing once you click the button 5x
10 Months Ago
merge from main
10 Months Ago
Codegen Tests
10 Months Ago
Battering ram audio minor change
10 Months Ago
merge from fix_telephone_grid -> main
10 Months Ago
Fix telephone using the numbered grid instead of letter grid
10 Months Ago
merge from main
10 Months Ago
Update: ServerProfiler.Core separates platform specific code Required for Linux support - still figuring out how to organize msbuild projects Tests: took spanshot in Editor's Craggy, and did a couple start-stops of playing to ensure no errors
10 Months Ago
Fixed methods being renamed OnDiedByPlayer
10 Months Ago
test meshes
10 Months Ago
testing setup for fitting marching cubes to mesh
10 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
10 Months Ago
Added a fresh OnKilled() method inside BaseNetworkable which is actually called OnKilled()
10 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
10 Months Ago
Rename Entity profiler back to OnKilled()
10 Months Ago
merge from main -> fix_telephone_grid
10 Months Ago
Replace BaseCombatEntity::OnKilled() with BaseCombatEntity::OnDied() Since when you Kill an entity OnKilled isnt called, its only called on Die() so its way less confusing to be actually named that
10 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
10 Months Ago
Have scientist try to guess your current location based on where they saw you last
10 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
10 Months Ago
backup ruins_e
10 Months Ago
Update ballista icon Changed siege weapon items selection panel
10 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
10 Months Ago
Added a fallback blit in cases where TAA is invalid
10 Months Ago
Added the RustTAA shader to the Always Included shaders list
10 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
10 Months Ago
Manifest
10 Months Ago
Fixed catapult fire interaction available when looking at the wheels
10 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
10 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
10 Months Ago
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10 Months Ago
Merge from defaults
10 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
10 Months Ago
Merging new TAA implementation to main
10 Months Ago
10 Months Ago
merge from xmas2024
10 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
10 Months Ago
Minor horse code cleanup
10 Months Ago
Fixed ballista client loading issue
10 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
10 Months Ago
Experiment with dark pie menu colors
10 Months Ago
Fixed ballista choppy 3rd person reloading
10 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
10 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
10 Months Ago
Fixed jittery movement when noclipping
10 Months Ago
Setup rotation through animation curve
10 Months Ago
Swap over to using Quaternions instead
10 Months Ago
Xmas menu background video